6v6 Summer 2023 Pre-Season Cup

Mid B

Round 1

Round commencing: -

Schedule deadline: | Result deadline:

Date Scheduled:
Results submitted:
by ETF2L Staff

Default Win

England DEATH AND DESTRUCTION (DMX AND DOG) vs European Oracle
0 - 3

SteamID Screenshots: A

Players

DEATH AND DESTRUCTION (DMX AND DOG) (3) Shaddow, BigZZZ, Cyanic
Oracle (6) Apollo, RNTenant, Obvi, Aelkyr, None_, tiia
Unrostered (3) HartzFartz, Dimms, Mong

3 Comments

  1. Default Date said:

    A default date has been set for this match by ETF2L.
    The default date is: Saturday, 24 June 2023, 19:30
    Please play this match on the appointed time and submit the results.
    If the default date does not suit you, please contact your opponent and ask them to reschedule.

  2. Apollo: ORACLE - JaR said:

    [6:07 PM]
    ORACLE Apollo:
    can https://etf2l.org/forum/user/105144/ merc soldier?

    [6:07 PM]
    cyanic:
    yeah no problem

    [6:07 PM]
    ORACLE Apollo:
    sweet thanks

    [6:07 PM]
    cyanic:
    we need https://etf2l.org/forum/user/125693/ and https://etf2l.org/forum/user/131247/

    thanks

    [6:08 PM]
    ORACLE Apollo:
    can both merc

    [6:08 PM]
    cyanic:
    is that a question or are you saying they can play?

    [6:08 PM]
    ORACLE Apollo:
    They can play

  3. ETF2L Staff said:

    Dear Teams,

    It has come to out attention that during this match Team Accidents on Amtrak used 3 mercs. This is not allowed and therefore the match will be default in favor of Team Oracle.

    1.3. Mercenary clause

    Definition:
    Mercenaries or ““Mercs” or “ringers” are defined as players who are not part of a team’s roster. Players who are listed as “unverified” on a roster also count as mercs if they were listed as such at the time an official was set to start.

    Standard:
    A team can use up to a maximum of 2 mercs (including default merc) per map and simultaneously, even if the opponent would allow the use of more than 2 mercs.
    A team can only use 1 default merc as per rule 1.3.3 Default Mercs.
    Otherwise, no team may use a merc at any time during a match unless the player(s) is/are granted explicit written permission to play by the opposing team.

    Process:
    Merc permission grants are player-based and class-based: teams are free to choose whether a player is allowed to play for their opponents as a merc and which classes they are allowed to play. Classes deemed as “off-classes” (i.e. Pyro, Heavy, Engineer, Sniper and Spy) are allowed by default. If no specific classes are stated, a player allowed to play as a merc can play any class of their choice.

    All agreements for merc permission grants and the usage of default mercs must be logged and provided in the official match’s respective comments. Those logs must explicitly contain links to each approved merc’s ETF2L profile. Teams are advised to check if the proposed default merc is indeed eligible as per rule 1.3.3 Default Mercs.
    All mercs have to be registered on ETF2L.

    The team that requested the merc is responsible for making sure that this permission is granted. If a team wants to use any players who are not eligible to be a default merc, they must contact the opponent before the match starts.

    Breaking the rules:
    Failing to present a default merc to the opposing team will grant you a minor warning.
    A team using an unapproved merc or an unregistered player will receive a minor warning and Default Loss.

    For any questions please contact us

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