6v6 Season 41 Powered by Copenhagen Games

Open

Week 1

Round commencing: -

Schedule deadline: | Result deadline:

Date Scheduled:
Results submitted:
by ETF2L Staff

cp_process_f9a

cp_process_f9a

0 - 1

[Screenshots: A B ]

cp_gullywash_f6

cp_gullywash_f6

1 - 4

[Screenshots: A B ]

European didn't have time for a name vs France Capiches
0 - 6

SteamID Screenshots: A B

Players

didn't have time for a name (6) blagho, Vidary, Lezzo11, Tipp, Skrills_biker, Vitun Jonne
Capiches (6) Astry, ZeeRoll, Tomppla, Blu, Sossok, African Communist

Warnings


3 Comments

  1. Default Date said:

    A default date has been set for this match by ETF2L.
    The default date is: Thursday, 27 January 2022, 21:00
    Please play this match on the appointed time and submit the results.
    If the default date does not suit you, please contact your opponent and ask them to reschedule.

  2. ETF2L Staff said:

    Dear teams,

    No status screenshots and/or scoreboard screenshots have been submitted for this match. Please upload the required screenshots for this match. You can do so here:
    https://etf2l.org/wp/wp-admin/index.php?page=add_screen

    3.2. Status & Scoreboard screenshots required:

    One member of each team has to take a console status screenshot before a match starts, and after every player switch made by a team during an official. A screenshot of the final score has to be taken at the end of every map/round. Please note that a scoreboard screenshot is not sufficient for all Attack & Defense maps as it does not show the winner – the screenshot explicitly declaring one team to be the winner is required instead. Screenshots should be uploaded while submitting the result, but can also be [uploaded] by either team leader at a later date.

    If any map screenshots are missing after the match result deadline and its result has not yet been verified by the teams, both will receive a Minor Warning. Missing console status screenshots will be punished with a Minor Warning even if the teams verify the result. Repeated violations of this rule during a competition, regardless of the type of missing screenshot, will be punished with Major Warnings.

    For the status screenshots to be readable by the SteamID parser bot, the screenshots are required to be taken on the Windows version of Team Fortress 2 with the default console font, Lucida Console, in use. Custom HUDs can potentially have different console fonts that cannot be read even when used on Windows OS. We recommend teams and players to ensure that the console font in use by their Team Fortress 2 clients is the default; additionally, we recommend teams to have at least one player running the Windows version of Team Fortress 2 in order to take the necessary screenshots, as OSX and Linux game clients have a different console font in use by default which cannot be parsed by the bot.

    Warnings for missing screenshots can be removed by providing the missing screenshot and contacting an admin afterwards.

    Therefore a minor warning has been issued to both teams. Once you have uploaded the screenshots contact an admin in our discord https://discord.etf2l.org to get the warning removed.

  3. ETF2L Staff said:

    Dear Team didn’t have time for a name,

    It appears that the number of players joining after the provisional tiers were announced is higher than allowed therefore a minor warning has been issued.

    3.6. Switching line-ups or hijacking teams is not allowed:

    Any player that joins a team’s roster after the competition’s Provisional Tiers have been published is classified as “new”. Teams may only play official matches with a number of “new” players less than or equal to half of the lineup respective to the competition. For 6v6 and Highlander respectively, the limits are of 2 players and 4 players (rounded down from 4.5).

    If a team goes past the limit of “new” players used in an official match, the team will receive a Warning and may suffer a Default Loss. A team can receive multiple punishments during a competition if they continue to use a roster of “new” players, even if that roster remains the same. Rostering an excessive amount of “new” players is not penalized, so long as the number of such players used in a match does not exceed the competition’s limit.

    Examples:

    In 6v6, if a team adds two or less players to their roster after the Provisional Tiers were announced, the team will receive no Warning if all of them play an official. However, if the number of “new” players is three of more, and all are used in one or more official matches, the team will receive one Warning per match where they broke this rule.

    In Highlander, if a team adds four or less players to their roster after the Provisional Tiers were announced, the team will receive no Warning if all of them play an official. However, if the number of “new” players is five or more, and all are used in one or more official matches, the team will receive one Warning per match where they broke this rule.

    In order to allow leniency for teams that are forced to change their lineups, team leaders are required to contact League Admins on [ETF2L’s Discord server] when facing extreme roster changes.

    Each case will be dealt with individually and all factors will be taken into account.

    For any questions please contact us in our discord https://discord.etf2l.org

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