Highlander Season 27: Home

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Welcome to our 27th Season of Highlander!

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Season Schedule

  • Signups: 18th July – 4th August 23:59 CEST (Premiership signups will close early, on July 31st at 21:00 CEST)
  • Publishing of Provisional Divisions: 5th August
  • Publishing of Final Divisions: 6th August
  • Premiership Qualifiers: 1st August – 6th August
  • Main Season:  7th August – 16th September
    – The season will include a 2-week long week 3, to accommodate for i69 happening at the same time
  • Playoffs: 17th September – 09th October

Map pool

The following maps are confirmed for the season.

Map Rotation



The whitelist has one change compared to season 26, the Air Strike has been unbanned. It can be found here: https://whitelist.tf/etf2l_9v9_s27


The enabled plugins are the following, as long as you run the latest ETF2L config these will all be enabled:

  • The random variable in fall damage calculation will be removed (sm_deterministic_fall_damage 1).
  • Mediguns that are dropped while the ubercharge is active will be emptied (sm_empty_active_ubercharges_when_dropped 1).
  • Crossbow bolts will no longer pass through teammates when in close range (sm_fix_ghost_crossbow_bolts 1).
  • Gameplay state that changed because of the UserCmd handling bug will be restored to what it was before the pause.(sm_fix_post_pause_state 1).
  • Players won’t stop while sliding on slopes anymore (sm_fix_slope_bug 1).
  • Stickies will no longer fail to detonate when swapping weapons (sm_fix_sticky_delay 1).
  • Clients will not be able to use the extendfreeze command. This prevents some information leak, players can use this command after dying to spectate their killer in third person (sm_inhibit_extendfreeze 1).
  • All pipes will have their collider resized to the set value in Hammer Units (sm_override_pipe_size 4.0).
  • Projectiles will pass through teammates, but not friendly buildings (sm_projectiles_ignore_teammates 1).
  • No souls will be spawned during the Halloween holiday events (sm_remove_halloween_souls 1).
  • Gunboats resistance will apply even if the explosion hurts an enemy (sm_gunboats_always_apply 1).
  • The Winger’s jump bonus will only take effect when the weapon is fully deployed (sm_winger_jump_bonus_when_fully_deployed 1).
  • Reflected projectile damage calculation will be properly taken into account when it’s self-inflicted (sm_fix_reflect_self_damage 1).

Futher explanation, and other plugins can be found on France TwiiKuu‘s Github.