Highlander Winter 2023: Home

Banner by UnitedKingdom soda

Highlander Winter Season 2023 Schedule

  • Signups: CLOSED
  • Publishing of Provisional Divisions: January 19th
  • Publishing of Final Divisions:  January 21st
  • Main Season: January 22nd – February 24th
  • Playoffs: February 25th – March 12th

Map pool

Premiership & Division 1

This season will introduce a new system similar to our last 6s season with picks and bans of a select set of maps each week during the regular season. Teams will have to proceed to a heavy fist fight if they cannot choose which teams are A and B.

  • For Stopwatch maps teams will go as follow: Team A bans/Team B bans/Last map played
  • For KOTH maps teams will go as follow: Team A bans – Team B bans / Team A picks – Team B picks

This subset of maps will be used during the season each week:

Playoffs Format

Will be updated at a later date.

Division 2 & Below

The season will use the usual rules, and the following map rotation will be used:

Playoffs Format

For divisions 2, 3, 4 and 5 we will be using a single elimination format, with the top 4 teams from each division making playoffs. The following schedule will be used:

  • Semi Finals: February 25th – March 4th
  • Grand Final: March 5th – March 12th

For the Open division, we will be using a single elimination format, with the top 8 teams making the playoffs. The following schedule will be used:

  • Quarter Finals: February 25th – March 1st
  • Semi Finals: March 2nd – March 7th
  • Grand Final: March 8th – March 12th

Whitelist

The following change will be applied during the Winter 2023 Season. An updated Whitelist can be found here.

  • The Flying Guillotine is now banned

Plugins

The enabled plugins are the following, as long as you run the latest ETF2L config these will all be enabled:

  • The random variable in fall damage calculation will be removed (sm_deterministic_fall_damage 1).
  • Mediguns that are dropped while the ubercharge is active will be emptied (sm_empty_active_ubercharges_when_dropped 1).
  • Crossbow bolts will no longer pass through teammates when in close range (sm_fix_ghost_crossbow_bolts 1).
  • Gameplay state that changed because of the UserCmd handling bug will be restored to what it was before the pause.(sm_fix_post_pause_state 1).
  • Players won’t stop while sliding on slopes anymore (sm_fix_slope_bug 1).
  • Stickies will no longer fail to detonate when swapping weapons (sm_fix_sticky_delay 1).
  • Clients will not be able to use the extendfreeze command. This prevents some information leak, players can use this command after dying to spectate their killer in third person (sm_inhibit_extendfreeze 1).
  • All pipes will have their collider resized to the set value in Hammer Units (sm_override_pipe_size 4.0).
  • Projectiles will pass through teammates, but not friendly buildings (sm_projectiles_ignore_teammates 1).
  • No souls will be spawned during the Halloween holiday events (sm_remove_halloween_souls 1).
  • Gunboats resistance will apply even if the explosion hurts an enemy (sm_gunboats_always_apply 1).
  • The Winger’s jump bonus will only take effect when the weapon is fully deployed (sm_winger_jump_bonus_when_fully_deployed 1).

Futher explanation, and other plugins can be found on France TwiiKuu‘s Github.