Highlander Spring 2023: Home
ETF2L Highlander Season 29
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Highlander Spring Season 2023 Schedule
- Signups: OPEN until 10th May 18:00 CEST
- Publishing of Provisional Divisions: May 10th
- Publishing of Final Divisions: May 13th
- Main Season: 14th May – 16th June
- Playoffs: 18th June – 2nd July
Map pool
- pl_upward_f10
- pl_vigil_rc10
- cp_steel_f12
- koth_product_final
- koth_proot_b5b
- koth_warmtic_f10
- koth_proplant_v8
Premiership & Division 1
This season will not use the pick and ban system that was used during the Winter 2023 season, and will instead be returning to the format used before, so the following rotation will be used:
- Week 1: pl_upward_f10
- Week 2: koth_product_final & koth_warmtic_f10
- Week 3: pl_vigil_rc10
- Week 4: koth_proot_b5b & koth_proplant_v8
- Week 5: cp_steel_f12
Playoffs Format
For Premiership and Division 1 we will be using a single elimination format, with the top 3 teams from each division making playoffs. We are also introducing the scheduling for these matches currently used in 6v6, so all of the games are played in one weekend, so the following schedule will be used:
For Division 1:
- Semi Finals: 24th June
- Grand Final: 25th June
For Premiership:
- Semi Finals: 1st July
- Grand Final: 2nd July
Division 2 & Below
The season will use the usual rules, and the following map rotation will be used:
- Week 1: pl_upward_f10
- Week 2: koth_product_final & koth_warmtic_f10
- Week 3: pl_vigil_rc10
- Week 4: koth_proot_b5b & koth_proplant_v8
- Week 5: cp_steel_f12
Playoffs Format
For divisions 2 we will be using a single elimination format, with the top 3 teams making the playoffs. The following schedule will be used:
- Semi Final: 18th June – 23rd June
- Grand Final: 24th June – 2nd July
For Mid and Low we will be using a single elimination format, with the top 8 teams making the playoffs. The following schedule will be used:
- Quarter Finals: 18th June – 23rd June
- Semi Finals: 24th June – 27th June
- Grand Final: 28th June – 2nd July
For the Open division, we will be using a single elimination format, with the top 3 teams making the playoffs. The following schedule will be used:
- Semi Final: 18th June – 23rd June
- Grand Final: 24th June – 2nd July
Whitelist
The Darwin’s Danger Shield is banned in the Highlander Spring Season 2023.
Class Restrictions
Updated: 15.05.2023
Div 2:
- Pizza Police
- Kosuke Restricted from Soldier
- Broken W: 2024
Mid:
- Hungary4Blood GIGA VOLUME
- Black Restricted from Soldier
- SIA Restricted from Soldier
- Hate Restricted from Spy
- Michaelpc1 Restricted from Sniper
- 0 Friends Online
- SchmitShot Restricted from Heavy
Low:
- #freerapy keep yourself safe
- csiga Restricted from Scout
- QYARTU DEATH BRIGADE
- fanya Restricted from Pyro
Open:
- Snoipah Alliance
- johan Restricted from Scout
Plugins
The enabled plugins are the following, as long as you run the latest ETF2L config these will all be enabled:
- The random variable in fall damage calculation will be removed (sm_deterministic_fall_damage 1).
- Mediguns that are dropped while the ubercharge is active will be emptied (sm_empty_active_ubercharges_when_dropped 1).
- Crossbow bolts will no longer pass through teammates when in close range (sm_fix_ghost_crossbow_bolts 1).
- Gameplay state that changed because of the UserCmd handling bug will be restored to what it was before the pause.(sm_fix_post_pause_state 1).
- Players won’t stop while sliding on slopes anymore (sm_fix_slope_bug 1).
- Stickies will no longer fail to detonate when swapping weapons (sm_fix_sticky_delay 1).
- Clients will not be able to use the
extendfreeze
command. This prevents some information leak, players can use this command after dying to spectate their killer in third person (sm_inhibit_extendfreeze 1). - All pipes will have their collider resized to the set value in Hammer Units (sm_override_pipe_size 4.0).
- Projectiles will pass through teammates, but not friendly buildings (sm_projectiles_ignore_teammates 1).
- No souls will be spawned during the Halloween holiday events (sm_remove_halloween_souls 1).
- Gunboats resistance will apply even if the explosion hurts an enemy (sm_gunboats_always_apply 1).
- The Winger’s jump bonus will only take effect when the weapon is fully deployed (sm_winger_jump_bonus_when_fully_deployed 1).
Futher explanation, and other plugins can be found on TwiiKuu‘s Github.