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How to TF2
Created 23rd December 2014 @ 17:14
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make a positioning guide
Quoted from nukkye
make a positioning guide
This please but don’t make it a basic positioning guide like every guide ever. Also cover different maps as well if you have the time.
Last edited by moursi,
how to dodge certain classes?
If possible talk a bit about general gamesense (doesn’t have to be map specific) about what you should be thinking about doing in specific pushes and holds, who you want to be supporting, is it ok if you die if you get space for your team here etc. I’d especially like it if you focused on the more difficult pushes like pushing out of last with advantage where a lot of players don’t realise they need to prioritise not dying.
Edit: Also talk about the common mistakes you see low div players/teams make a lot like holding far back with disadvantage when you could force them in a bad position.
Last edited by Zesty,
lmao @ ppl thinking this shitter is better than div5 @ most
へ へ
の の
も
へ
Midfights:
When to start a push forward as scout aka when to aggro
Going through different scenarios, aka ur soldiers are doing sideshow plays or are doing massive work, what each class should do when your demo calls big damage. And related how to react to certain picks on mid (ex: scout pick, demo pick etc)
When is it time to return to your medic after a midfight
Other:
In what scenarios is your life worth less than a certain pick/delay/uber force?
aight thanks for all the input i will try to sort something out the next couple of days and will update you once the video is out
How to pistol
shitter question: how to maintain good scattergun aim (i.e. thoughts on mge/soap compared to just playing games)
Last edited by Falcon0408,
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