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Smoothing help!
Created 17th April 2010 @ 08:03
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Hey.
I’m trying to get better at smoothing and I’m a bit confused at the moment as to what I’m doing wrong. I’ll explain what I do, and then the problem I’m having.
1) Click reload on the smoother.
2) I put in the starting ticks, click select, set view and then set processed. Then I click Drive on the demoui box.
3) I get to the same tick on the smoothing box and the main demoui one and then set a frame.
4) Go forward, repeat 3) until I’m done.
My problem is that when I’ve saved it etc and watch it, it’s from my pov. My actual model disappears so it’s as if I’m flying around the map. Any damage my character would take appears as the red damage indicator on my screen, and if I change weapon then the viewmodels come back out.
Any idea what I’m doing wrong / how I can stop this?
Thankyooooouuuuu. :)
edit :
When I say ”model disappears” I mean my character on the map. Here’s an example of this, when I smooth the airshots : http://www.youtube.com/watch?v=R0tyWHqzfVY
Last edited by blorg,
You have r_drawviewmodel 0 and cl_drawhud 0 ?
Yeah, but changing weapons in the demo still brings my viewmodel back out with the new weapon, and I can’t get rid of the hit indicators.
Then you’re doing something wrong. Maybe for some reason the cvars are being forced, in which case you could do the following whilst watching the demo:
Put the following in a config called “forceset.cfg”
alias "forceoffhudvm" "cl_drawhud "0";cl_drawviewmodel "0";wait "2";forceoffhudvm"
forceoffhudvm
and then when trying to smooth type the following in console:
exec forceset
alias empty “”
alias r_drawviewmodel “empty”
Set the value of r_drawviewmodel before u do the alias empty thing.
or use the pldx recording tool and disable the viewmodel (Hud: off, I think) and then lock the viewmodel by pressing n or m (one disables crosshair switching the other disables viewmodel switching).
Well was the demo you were working with from the guy doing the airshots? Because pov demo’s don’t render yourself which is why most smoothing is done with source tv demos because everything is rendered. btw whats the song in that video :)?
Last edited by RareSpycrab,
Quoted from RareSpycrab
Well was the demo you were working with from the guy doing the airshots? Because pov demo’s don’t render yourself which is why most smoothing is done with source tv demos because everything is rendered. btw whats the song in that video :)?
Thankyou and it’s Unknown Error – Hellraiser
Quoted from Monkeh
Now I thought you couldn’t smooth STV demos!?!?
That was what I thought too. Care to enlighten us, Spycrab? :D
You might be able to smooth stv demos, I think the server just needs to have certain cvars set to something. However, I’m not sure if this is true, because this was a while back in css and I might not remember the thing correctly.
But if you want to find out:
http://www.google.com
or check the valve wiki page.
Last edited by Salmon,
You can’t smooth sourceTV’s.
However, you can just go freecam and record from a still camera position.
Well thats what i remember. It was somewhere on steam forums a while ago. Ill look now but its probably deleted :/.
i found this:
you can only smooth source tv demos if they were recorded with tv_transmitall 1 on
Quoted from tesco
i found this:
[…]
That’s just the command for free look, so that should be pretty much any STV demo…
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