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TF2mate issues with Soldier's gunboats
Created 19th March 2016 @ 22:10
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Recently I installed a config from TF2mate (http://clugu.com/tf2mate/) without many additional settings (only Chris’ Highframes as a graphics config). I only added a few small features, having the primary and secondary not being visible, while keeping my melee visible as Soldier. I am a Roaming Soldier, and I have to use the gunboats. When I use this config with the gunboats as Soldier, and I try to switch to my melee (with scrollwheel), it seems to still go to my gunboats almost as if it acts like it is an actual gun/weapon, even though it isn’t. It is a huge delay and instead of immediately switching to my melee correctly, it just keeps the weapon I previously had and delays the effort. Instead of one mouse scroll, it requires two. When I scroll to my melee and it does this, it makes a source engine “error” sound — it’s familiar to the sound it makes when I have the fast weapon switch off. Is there any way to fix this? Thanks as always. All help and comments are appreciated.
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well thatll be because the gunboats are on the secondary slot?
Quoted from MEGAMIDDIE
well thatll be because the gunboats are on the secondary slot?
Are you serious?
Quoted from jerhms
[…]
Are you serious?
Well, Gunboats do occupy secondary slot which you can’t switch to. And it does make a sound when you try to.
Who the fuck uses wheel to change weps. But yeah… that WILL happen. The game doesnt sudenly ignore slot 2 couz you put gunboats on.
Quoted from doks
Who the fuck uses wheel to change weps. But yeah… that WILL happen. The game doesnt sudenly ignore slot 2 couz you put gunboats on.
Quoted from doks
Who the fuck uses wheel to change weps. .
If you want some advice, don’t use tf2mate. I did years ago when I was new to the whole config thing but the fact it defines aliases for pretty much every bind and command you have among with some other things makes it absolute hell to change anything about it later on.
You’re better off searching and installing the things you need one by one and learning how they work.
Quoted from doks
Who the fuck uses wheel to change weps
me, i find it a lot less clunky than taking my fingers off WASD.
Quoted from doks
Who the fuck uses wheel to change weps.
I use mwheelup for primary and mwheeldown for secondary, does that count?
Last edited by shoras,
Quoted from 4hp
If you want some advice, don’t use tf2mate. I did years ago when I was new to the whole config thing but the fact it defines aliases for pretty much every bind and command you have among with some other things makes it absolute hell to change anything about it later on.
You’re better off searching and installing the things you need one by one and learning how they work.
I presume the best answer to this problem is that tf2mate does not use +invlast (or +invprevious unsure which it is) to change to the weapon that you had last. That is the default behaviour for weapon switching as Valve would have you use, but in order to have a crosshair switcher you need to use a different weapon switch system (Usually made through aliases and scripts). This means that it will always scroll past the gunboats, beep because you don’t technically have a weapon and then move on to melee, causing the delay.
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