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Sky lighting issues

Created 4th November 2010 @ 05:19

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I’m having a slight issue where a skybox im trying to use for something looks completely fine in my game, but looks completely white and shiny when tf2 is loaded up with pldx.

http://bildr.no/view/751621

I’m guessing this is due to some sort of high quality command, but i can’t seem to find anyone that has a clue how to fix it :P If anyone can help out, that would be awesome!

edit: also, if anyone knows how to fix this http://bildr.no/view/751623 , that would be great too :(


Last edited by .____________.,

octochris

(0v0)

Quoted from .____________.

I’m having a slight issue where a skybox im trying to use for something looks completely fine in my game, but looks completely white and shiny when tf2 is loaded up with pldx.

http://bildr.no/view/751621

That’s HDR, try turning it down or off using mat_hdr_level 1 or 0.

Quoted from .____________.

edit: also, if anyone knows how to fix this http://bildr.no/view/751623 , that would be great too :(

can’t be fixed without a rollback, it’s because they changed the kukri use slot.


Last edited by octochris,

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cheers ^^

edit: http://bildr.no/view/751629 noticed the stone walls look different with it, any way to change that or do i have to pick pretty walls or pretty sky?


Last edited by .____________.,

Skyride

DUCS

Quoted from .____________.

cheers ^^

edit: http://bildr.no/view/751629 noticed the stone walls look different with it, any way to change that or do i have to pick pretty walls or pretty sky?

Nah thats how they are supposed to look, you’re just not used to it. :P The HDR thing that was making the sky bright was doing the same to the walls.

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