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Community Hud| Ammo |Scout config

Created 3rd October 2010 @ 00:43

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iSmekk

LS

HERRO
After i installed my new graphic card and putted on 1920×1080 @ tf2 the Ammo wouldnt show anymore. Instead of me going on talking whit my bad grammar i just show u a picture. http://bildr.no/view/731595
I can see the HP bar and the CP bar fine but i cant see the ammo panel. I am using Community Hud but same thing happens when i use default.
http://bildr.no/view/731591
Also have a problem whit the Community Hud:

Can only see 6 players on each time on the scoreboard

Scout Config :)
Well i was just wondering if any1 can help me whit a config for my Scout/Soldier.
Viewmodel 0 at Rocketlauncher and Scattergun. Have to idea how to script so now im using viewmodel 0 at everything so i basicly cant hit whit the pistol and melee wep.

Thx iSmekk :)


Last edited by iSmekk,

Biohazard

IDK

Re-install the hud mate to solve the “no ammo issue”.

Scoreboard stuff sounds serious. Did you check your flux capacitors? or just RTFM on comm hud’s web site or help file

CanFo

(Legend)
[HA]
#T4F

bind 1 “slot1; r_drawviewmodel 0”
bind 2 “slot2; r_drawviewmodel 1”
bind 3 “slot3; r_drawviewmodel 1”

in your scout/soldier config

r_drawviewmodel 1

in your other class configs

Do not copy paste, the quotation marks in this forum are not the same that are used in the .cfg files.

Quoted from Biohazard

Re-install the hud mate to solve the “no ammo issue”.

Scoreboard stuff sounds serious. Did you check your flux capacitors? or just RTFM on comm hud’s web site or help file

Trolling the troll, nice? Canfo’s answer is good if you use 123 to change weapon. If you use q search google. There is a pretty good program/admirable config out there. If your interested here is my scout config, I use q.

bind 1 “slot1;r_drawviewmodel 0;cl_crosshair_blue 0;cl_crosshair_file crosshair7;cl_crosshair_green 255; cl_crosshair_red 0; cl_crosshair_scale 40”
bind 2 “slot2;r_drawviewmodel 0;cl_crosshair_blue 255;cl_crosshair_file crosshair3;cl_crosshair_green 255; cl_crosshair_red 255; cl_crosshair_scale 23”
bind 3 “slot3;r_drawviewmodel 1;cl_crosshair_blue 255;cl_crosshair_file crosshair3;cl_crosshair_green 255; cl_crosshair_red 255; cl_crosshair_scale 23”

alias “slot12” “activate”
alias “activate” “slot1;r_drawviewmodel 0;cl_crosshair_blue 0;cl_crosshair_file crosshair7;cl_crosshair_green 255; cl_crosshair_red 0; cl_crosshair_scale 40; alias slot12 deactivate”
alias “deactivate” “slot2;r_drawviewmodel 0;cl_crosshair_blue 255;cl_crosshair_file crosshair3;cl_crosshair_green 255; cl_crosshair_red 255; cl_crosshair_scale 23; alias slot12 activate”

bind “q” “slot12”


Last edited by daithi1,

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