Forum
Encoding Movie! HEEEELP!
Created 11th July 2010 @ 21:55
Add A Reply Pages: 1 2 3 Next »
Okay, basically I have finished my lovely engie move (yes, it’s a jumping one)
Now when I encode it with the one in the PLDX tool, it only encodes 12 seconds.
When I do it with MeGUI the playback is really laggy and jolty, like it’s playing at a high framerate or it’s uncompressed :/ (its encoded to 60fps)
Is there any soloution(s) to my problem or any alternative encoding software I could use?
I DONT WANT THIS TO BE A WASTE OF MY TIME!
it might be the video that u exported, might have some random codec or maybe the file is corrupt. Try exporting it with another lossless codec?
I tried it using uncompressed in Sony Vegas 9, same problem :/
Is what shows up in pastebin, same errors practically when I use lossless.
Is there any other codecs I could use?
Last edited by WARHURYEAH,
I’m trying MSU lossless codec now and the huffyuv after that, could the problem not be related to the .h264 codec? :/
Or the videos that I rendered in lossless for that matter?
bump, im still getting the same problem, i did the same steps again and it took a different video and cut out the last 4 seconds of it :/
im taking the TGA’s and compiling them in vdub at 200 fps with lossless codec, then im editing it, them im encoding it again at 60fps with lossless codec, then im encoding it to h264 with the pldx encoder :/
I’ve tried other programs and methods and none seem to work or just crash.
here’s what I’ve started to do :
1)capture footage at 340 fps with .tgas
2)compile the tgas in vdub to 340 fps with lagarith lossless.
3)edit in vegas.
4)render as an mp4. there’s a preset I’ve got that gives really nice quality, an example of it is ; http://www.youtube.com/watch?v=-qPBe5BkvUc
Dunno if that helps at all, but if you’re having trouble encoding to HD you could just try it this way. tiny file size, really fast render. if you want the preset give me a shout on irc
I do the same as Blorg only I have been capturing at 120FPS. Do you get decent slo-mo with a vegas stretch with 340?
Maybe export raw RGB (contained in an avi) from whatever you’re editing with and encode it with ffmpeg? That’s what I do.
I’ve tried various methods, and the way i get maximum quality is when i use MeGUI (this is the qual, watch in 720p http://www.youtube.com/watch?v=UVpLU7GlkmU)
First i compile the .tga pictures with the fps i record at in virtualdub.
Then, i edit my clip in Sony Vegas/Adobe After Effects and render as lossless .avi.
After that, i open up MeGUI and encode it in that. Heres a awesome tutorial so you can get going with MeGUI: http://www.youtube.com/watch?v=csxRXEXXKYY
Hope i helped.
Last edited by Sir Remix,
Quoted from Sir Remix
I’ve tried various methods, and the way i get maximum quality is when i use MeGUI (this is the qual, watch in 720p http://www.youtube.com/watch?v=UVpLU7GlkmU)
First i compile the .tga pictures with the fps i record at in virtualdub.
Then, i edit my clip in Sony Vegas/Adobe After Effects and render as lossless .avi.
After that, i open up MeGUI and encode it in that. Heres a awesome tutorial so you can get going with MeGUI: http://www.youtube.com/watch?v=csxRXEXXKYYHope i helped.
Same method here. Except I use virtualdub to render compressed, instead of megui (so tga > vdub > vegas > vdub). No particular reason for it though.
Why would you record with something which isn’t divisible by 30?
200 fps —> 30 fps?
Last edited by minimoose,
Quoted from minimoose
Why would you record with something which isn’t divisible by 30?
200 fps —> 30 fps?
Why not? Where does the 30 fps `standard` come from anyway?
Its about your eye a human eye.
A human eye reconize 30 FPS Always.
so if u see a animation, clip or movie lower then just 30 fps. your eye refresh your vision faster than your movie. so your brains don’t understand it.
The animation, clip or movie doesn’t have the same speed and it going to be look weird and lagging like hell.
But we want always a FPS of 60 or higher. Did you know why ?
U want to see constantly your crosshair ( or the place where the bullets will come out, center of your screen) But also the animations. Like a Airshot.
I want to place my crosshair and at the same time, i want to know his position. So these 2 movements using both 30 + 30 FPS = 60 FPS. ( BTW this is why your screen using 60 MHz)
Same as a movie. u looked at the main character but at the same time, u will know what happens around that guy.
each eye can handle 30 FPS so u can see only 60 Frames per second as a max.
a fully 3D movie or game is only possible with some support of technology. Like 3D glasses and a screen that handled 120 frames per second.
This is the reason why tf2 gamers use the command: fps_max 120. its twice the human eye speed. we don’t see the difference between 120 and 500 FPS ;) our brains are fully loaded.
Sorry for my bad English, I hope u understand it a little bit ;)
conclusion. u can see maximum 60 FPS with a human eye
Add A Reply Pages: 1 2 3 Next »