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Help with recording ..
Created 21st May 2010 @ 15:13
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So I’m gonna record a clip of one of the scouts in my team, and he is playing without viewmodels. I type r_drawviewmodel 1 in console, and the viewmodel is there, but when he reloads/changing (i don’t know if it’s exactly when he reloads or w/e, but they do dissapear) weapons the viewmodel dissapears. That makes it unrecordalbe since it will look terrible if the viewmodel just dissapears..
Any ideas anyone? :)
alias “lockmodel_1” “r_drawviewmodel “1”; wait 5; lockmodel_2″
alias “lockmodel_2” “r_drawviewmodel “1”; wait 5; lockmodel_1″
bind “o” “lockmodel_1”
not sure if there is a more elegant way to do it, there might be, either way this should get the job done.
Last edited by octochris,
pldx cfg and lock viewmodel
.. or bind the r_drawviewmodel 1 command to a key and keep pressing it :D
Last edited by tesco,
Quoted from octochris
[…]
er, you’re missing the point of the OP’s post (and you evidently don’t understand how cvars are conveyed in POV demos)… to force you have to set it at regular intervals
That works perfectly chris, I’ve been using that method as long as I’ve been recording TF2 clips. ;)
Demos change the cvar’s exactly like any standard bind or alias, so that method locks anything non-game play related.
Quoted from Skyride
[…]
That works perfectly chris, I’ve been using that method as long as I’ve been recording TF2 clips. ;)
Demos change the cvar’s exactly like any standard bind or alias, so that method locks anything non-game play related.
r_drawviewmodel 1
“alias r_drawviewmodel 1”
This locks the viewmodel, got help from Aron the maker of Pldx recorder :)
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