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CP Coldfront RC3
Created 25th March 2010 @ 22:36
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http://dl.dropbox.com/u/831776/coldfront_promo.jpg
Coldfront (CP) (Release Candidate)
by Eric “Icarus” Wong
Email: [email protected]
Download:
http://forums.tf2maps.net/showthread.php?p=133925
http://www.fpsbanana.com/maps/129925
http://dl.dropbox.com/u/831776/cp_coldfront_rc3.zip
Control Points
Prepare for a Cold War
The five control points promise to switch hands fast and often in this straightforward map, designed with both competitive and public gameplay in mind (It’s possible!). The varied but focused access points to every area will will make sure that turtling teams will not go unpunished.
From the man who brought Waste and Vector into the world, Icarus Presents: CP_Coldfront, in its completed state.
Objective:
To win each team must own all five Control Points.
Other Notes:
Control Points cannot be captured while they are locked.
Special Thanks:
Selentic – Models
YM – Models
Void – Posters
Flame
BloodSire
A Boojum Snark
Kankle
2Barrels
Snacks
tf2maps.net
#tf2.pug.na
Release Notes, RC3
-Improvements in visual detail and FPS
-Added Selentic’s roof snow models
-Closed windows on mid cabin and removed some walls to make it less of a deathtrap
-Changes have been made to CP2 to make it easier to push in from mid:
*Raised cap area
*Added ramp and shortened the upper platform overlooking the capture area
*Widened the doorways for both side routes from mid
-Added small ammopack between CP1-CP2
-Modified tonemaps to improve contrast
Last edited by Icarus,
Great map with new and interesing cap point layouts. You should all definately give this a try.
map is excellent. there should be a 1 day cup for this.
I want an admin in here!
I just played the map for 30 minutes and it blow my mind. Obscure can suck it (sry Byte ;<), because this map is kickass. "The multiple, varied access points to every area will ensure the skilled will be able flank and overpower anything that gets in their way." This. 4. and 5. have many acces points, so get ready for flanking scouts! o/ Capture times are great, and the CPs are new and fresh. Especially middle. This dilapidated house looks amazing, and the snowstorm gives really cool feeling to outside areas. The skybox is high(?) so we might see amazing airshots and sick jumps.
I want to play it 6on6 :3
Quoted from hykleri
I want an admin in here!
I just played the map for 30 minutes and it blow my mind. Obscure can suck it (sry Byte ;<), because this map is kickass. "The multiple, varied access points to every area will ensure the skilled will be able flank and overpower anything that gets in their way." This. 4. and 5. have many acces points, so get ready for flanking scouts! o/ Capture times are great, and the CPs are new and fresh. Especially middle. This dilapidated house looks amazing, and the snowstorm gives really cool feeling to outside areas. The skybox is high(?) so we might see amazing airshots and sick jumps.
I want to play it 6on6 :3
I agree, just went through it as demoman and I like it…
*cought* waits for 1 day cup *cough*
tested it on a NA pug, pretty awesome
nice work !
omg love it, want it for a 1 day cup! :D
must say it actually looks really good
It was played on gather.fi already, seemed to work pretty well and looks good, very nice.
can we have some screenshots pleaseeee!
ps. overlay would be nice too :)
Last edited by davesan,
Quoted from davesan
can we have some screenshots pleaseeee!
comp going slow whilst dub is in progress so enjoy random dub screenshot
Just had a quick run round and it seems excellent, will defo try and get a game on this later, good job!
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