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cp_obscure_remake_rc1 - Need a Mapper

Created 4th August 2009 @ 15:16

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Qun

GoT<3

I get low FPS mostly on cp2.

wrock

vier

Hey,
Awsome changes, ok not the right time but still awsome.
But I have some questions/ideas:

It is possible to jump here:
http://img211.imageshack.us/i/cpobscurerc20000.jpg/

but not here:
http://img707.imageshack.us/i/cpobscurerc20001.jpg/

Why?
Possibility:
http://img193.imageshack.us/i/cpobscurerc20002.jpg/

Also, why no collision model here(to stay on that lamp):
http://img704.imageshack.us/i/cpobscurerc20003.jpg/

Just some thoughts I have, maybe both things are op….

lg wrock

Kop

[CiC]
CiC

being able to get on that lamp would be great

byte

Guys and Girls, if any of you have spotted any bugs clippings missed, things not very smooth when you strafe along them or on them. Any visuals disappearing, anything you can stand on get stuck on, shouldn’t be able to do normally in other valve maps….

Literally anything guys in terms of tweakage we and I need your help with i can only spot so many. I need to squash all the bugs out so that when it comes to the final release i.e. cp_obscure there won’t be anything major forgotten.

So please, if you’ve got anything no matter how minute it is…. send us a screenshot or a description of the problem.

For example, wai spotted an Alarm bell half stuck in a pillar and half not… sure thats completely “anal” but… it’s that sort of bugs i’m looking for…

So please speak up! :)

Cheers

Byte

wai

TEZC
TEZC

i have a eye for anal, do what you will with that comment

wolve

[d¿s]
LEGO

Don’t know if you’ve noticed this (right above the crosshair):

http://img148.imageshack.us/img148/8992/cpobscurerc20001.jpg

Netsky

don’t you mean left?

byte

Thanks dude! No i didn’t notice :D

Will be rectified in rc3!

Cheers

Byte

Sketch

MM

Quoted from wolve

Don’t know if you’ve noticed this (right above the crosshair):

http://img148.imageshack.us/img148/8992/cpobscurerc20001.jpg

you bitch wolve! that was my find. byte praise me instead xx

also I have had barely any change in fps since the last version on any point


Last edited by Sketch,

I haven’t had any fps changes. Using quantums highfps config. I have been in a game where people have complained about fps drop on cp2 though, not sure where exactly.

wai

TEZC
TEZC

found 3 things after putting me anal specs on..

http://img163.imageshack.us/img163/711/21376772.jpg
that rock circled is hovering, its the same on both sides

http://img717.imageshack.us/img717/694/49177668.jpg
those pipes only go 3/4 the way down, looks a tad weird, same on both sides of cp3

http://img519.imageshack.us/img519/6268/57613233.jpg
pipes arnt flush with wall, pipes in reds house are fine tho

ill have another look round later when im bored


Last edited by wai,

byte

Just an update on rc3, a good amount of visuals have been added (attention to detail) so to speak. Also lots of fixes regarding clippings and small holes and getting stuck.

If anyone has found any more bugs please message me on irc or post on here.

Cheers

Byte

ih

please don’t add too many visuals for fps drops reason for us with old computers ;) and please fix that stupid cp_freight door bug.


Last edited by ih,

Mark

Phase

It has the same (if not less) detail than badlands and granary… also he’s not working on Freight. Unless you’re saying Obscure has the same bug – which I don’t think it does.

Mark

Phase

If youre still having troubles with shadows showing up through walls, check this out: http://developer.valvesoftware.com/wiki/Info_no_dynamic_shadow

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