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cp_obscure_remake_rc1 - Need a Mapper
Created 4th August 2009 @ 15:16
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So, here we go
Lamps on red
http://img18.imageshack.us/i/cpobscurerc10000.jpg/
http://img18.imageshack.us/i/cpobscurerc10001.jpg/
Wire stuffs on red
http://img193.imageshack.us/i/cpobscurerc10002.jpg/
http://img196.imageshack.us/i/cpobscurerc10003.jpg/
Pipe on blu (its a bit interesting, because it was hard to get there sometimes… but its possible. However, i couldn’t make it on red)
http://img18.imageshack.us/i/cpobscurerc10006.jpg/
http://img686.imageshack.us/i/cpobscurerc10007.jpg/
http://img686.imageshack.us/i/cpobscurerc10009.jpg/
Well, its not really a bug, but it annoys me… :D
http://img85.imageshack.us/i/cpobscurerc10005.jpg/
Anyway, really good job Byte! Keep up the good work :)
Last edited by hykleri,
Jolly good work chaps!
I thought RC stood for release candidate? :P
hahah it does man i must of been so tired :P, was 2:12am when i submitted the post lol -.-
I also use at work rc as revision class for imported files o.O but yeah apologies it stands for release candidate, i’ve now changed it :P
Cheers
Byte
Grrr Hyk i thought those lamps were done! must of forgotten >_<, as for the rest nice 1 :D dude thank you for spending time on finding them, this is exactly what i mean, all minor stuff needs fixing now.
Cheers
Byte
I find it frustrating that Byte is being credited with the map and by many many people just given all the credit. It takes much more work and effort to actually make a map then tell someone how to make it. I can appreciate the role as “project manager” but calling it just “Byte’s map,” is wrong.
This is of course referring to other people, for Larky was credited in the err credits.
Last edited by Randdalf,
No one is suggesting that Larky isn’t being credited here and he has been mentioned and thanked by myself in every update i’m releasing.
Yes the amount of man hours required to map to make a solid map is alot and I cannot agree more that credit should go to Larky for mapping it. He knows the advantages and disadvantages of taking on this project with me. Larky and I have a good understanding between each other and he knows the “plan” so to speak.
Larky knows exactly what i post on the forums and sometimes sees a preview of it before i post it publicly and would tell me if i missed something or should of mentioned him more. I have mentioned him as gratitude in every release post because of his efforts which are 100% appreciated by me.
I cannot speak for other players posts however.
Please don’t tarnish this thread, and do exactly what vilepickle did on the steam forums, there is a subtle reason why Larky himself hasn’t posted on here.
[Edit: i’d just like to add i’m not just the project manager, i did design the map along with advertising/resources and promoting which you have yet to see but will do soon. So please don’t make it sound like i’m not busting my ass over this project cause frankly when i see posts like yours and vilepickles makes me think why bother?]
Cheers
Byte
Last edited by byte,
Hey Byte, just a quick run around/fly through and noticed some very very very minor aesthetic things that you don’t really need to change but would be nice:
http://i50.tinypic.com/2nt8nc6.jpg this overlay looks a bit stretched. edit: also just noticed the roof on the right side seems to have the roof texture facing the wrong way (left to right instead of top to bottom)
http://i49.tinypic.com/9hl69w.jpg maybe maybe the yellow/black tape thinner then you can have the capture zone overlay on the concrete so it’s easier to read, looks a bit messy like that
http://i48.tinypic.com/2qn8wmo.jpg change this sign to control point (battlements (the balcony) are the opposite way)
http://i47.tinypic.com/mhc9sj.jpg the room at the top could use a little door, on the right wall I guess. also I just noticed you’d probably hit your head on the lights but I dont think anyones going to notice/care.
http://i50.tinypic.com/118pqw1.jpg looking through this window you can see the displacements from an ugly angle
http://i50.tinypic.com/2s96sty.jpg maybe change the exit overlays on these two doors to either a control point sign or an exit sign (same model as cp sign)
http://i48.tinypic.com/10743d3.jpg some of the door frames are squared off when they’d look better angled like some of the other ones: http://i48.tinypic.com/2q23jv7.jpg
http://i49.tinypic.com/j14itv.jpg these support beams in the lobby and cp1 area need to be clipped off, just with triangular clips either side, I always get stuck on them
http://i46.tinypic.com/fa4h6s.jpg the pulley system on the door needs something to connect to, just a small metal brush or something. koth_viaduct has some nice ones you can steal. also gravelpit doors have the same problem, its a bit ugly once you notice it
That’s about all I could find. As I said, these are all extremely minor details so it’s not a big deal if they’re overlooked, but they’d all take a few seconds to fix.
Otherwise this map is looking extremely sexy now. also good job Larky you own.
Last edited by Mark,
No one is suggesting that Larky isn’t being credited here and he has been mentioned and thanked by myself in every update i’m releasing.
I’m just saying I wish other people gave him more credit.
this maps gets more awesome by the minute!
well done larky&byte. the spawn rooms look so dull though, could you maybe add a few posters?
sth like
http://clan-wotr.com/byte.gif
Love you honeyMustard, no what you’ve stated is exactly what i need it may be pedantic but this is what i need, no matter how small and purely cosmetic it is, so i thank you dude.
fu baerbal >_<
Will have to consider something about capture point 1 Sfnx but thanks for being so constructive in your feedback :P
Cheers
Byte
I thought codcrille made this map!?
Did I imagine that? :D
Props to larky then!
I never check this forum and now I’m paying the price…this map looks awesome and I can’t wait to play on it. Good thing it got into the map pool, huh. :P
Played a pcw, and ladder match on it tonight, really enjoyed it.
Good job to all those involved
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