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Forum

cp_obscure_remake_rc1 - Need a Mapper

Created 4th August 2009 @ 15:16

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byte

lol i don’t get the “duck” thing lol o.O

Cheers

Byte

klu

-[MG]-
MG//

:V <- duck

lmao

jgmaster

BM

If the bridge was made thicker does this mean the difference between the bridge and the med pack is less?

Mark

Phase

Looks good to me, for detail I’d suggest adding lots of ropes and more overlays, also there could be a few more arrows/control point signs. I’d look at valve’s koth_viaduct for inspiration, though you probably already are!

torden

broder
syster

Was amazed about the visual overhaul. its starting to look great.
Initial reactions for improvements are:

*The sun placement is moved to behind one of the teams, instead of being on the side. Now it gets obscured by the buildings. I miss the sun on the side.

*The addition of the trees are great, but it needs tweaking. Firstly, they are to much repeated. Secondly, a lot of them look wierd when you look at them in the same angle as the branches point. This can be avoided by having some smaller trees in front.

*Lastly, it would be interesting to open up some of the foliage on the side, non-symmetrically. If one could look down on a summit, towards the sunset, it would be perfect. As of now, I think the map feels a bit too closed in by the trees.

numlocked

(king of all rollouts)
Epsilon

hahahahahaah you should be a politician mate you’re amazing!!! bridge thickness, omg how stupid am I??:D:D:D:DDddd;d;x;d;a;d; :V <- duck (c) fragga 2009

it’s not copyright of you at all :D

http://steamcommunity.com/groups/birdsruleeeeee

(c) numlocked and his special band of retards, march 21 2009

byte

<3 Severt :D – Aye the closing feeling will be fixed it was already in my plans to make it less closed on one of the sides but didn't have enough time for the release so yea the "outset" will change most likely in some places!

Thanks for the feedback dude.

shup seb :x NO CASE FOR U

Cheers

Byte

Arie

(serveme.tf)
FB
[FB]

It’s so pretty now and the FPS is still great, excellent!

I took your ‘release notes’, made some screenshots and created a blogpost on fakkelbrigade.eu

davesan

epx^
Panda

wow maps looking great, remember playing this when it was in its 1st alpha test…

cant wait to play this in etf2l now =D

byte

omg Arie i love it! :D any chance you can pm me on steam whenever you get the chance with those screenies :P saves me having to go and do the same.

Loving the blog dude thank u so much <3

Cheers

Byte

cMw

really like the textures and im glad to see the last point isnt so dark anymore

obviously would like to see it fully fps optimized but its good enough for right now
needs to more play testing to make sure everything is smoothed out

byte

Added screenshots on the 1st page of this thread.

Cheers

Byte

Krulltotten

²¹

Personally I would like the skybox on middle and 2nd point to be a bit higher. This is because if you stand on the boxes on the bridge on middle and do a high rj you will hit the skybox. Same thing if you stand on one of the roofs of the 2nd/4th point and do a high rj.

hykleri

I played around for few hours on the map, and i really liked it! However, I found some bugs (or things that are interesting for me)

Here they are:

Window glass
http://img69.imageshack.us/img69/9673/cpobscurebeta0025.jpg

I barely can see the glass. First time I tho there is a hole on the wall. Darker windows would be better imo. Its not really a bug, but i wanted to mention it. :)

Little thing on the wall at BLU CP1
http://img22.imageshack.us/img22/6494/cpobscurebeta0024.jpg

The image talks for itself. You can jump on that thing. It’s ok on RED base, its only possible on BLU.

Hole above door
http://img87.imageshack.us/img87/8964/cpobscurebeta0022.jpg

Again, its only at BLU base.

CP2 rocks
http://img22.imageshack.us/img22/4531/cpobscurebeta0021.jpg

You can’t put stickies on the wood. Stickies fall through.

Roofs on middle
http://img87.imageshack.us/img87/2069/cpobscurebeta0019.jpg

It’s possible on RED and BLU side as well. It’s above the right doors.

The biggest bug – fences at middle
http://img514.imageshack.us/img514/2946/cpobscurebeta0015.jpg
http://img22.imageshack.us/img22/4130/cpobscurebeta0013.jpg

Stickies and rockets move through. It was really unexpected when i wanted to jump from there.

Bridges on middle
http://img42.imageshack.us/img42/2128/cpobscurebeta0010.jpg

Stickies don’t damage through the holes.

Stairs at BLU and RED CP1
http://img87.imageshack.us/img87/7468/cpobscurebeta0007.jpg
http://img69.imageshack.us/img69/9834/cpobscurebeta0009.jpg

It’s like the bridges at middle. Stickies don’t damage through the holes.

CP1 spawns
http://img98.imageshack.us/img98/7457/cpobscurebeta0006.jpg

You can jump on that lamp

byte

I appreciate you finding some bugs that i didn’t know dyx :), also the skybox jump limit will be fixed for you so a soldier can rocket jump a little higher without hitting the invisible ceiling in the sky ^_^.

Guys if you could do me a favour and put some replies on some of these forums i’d really appreciate the support and maybe put ur view on the map and so on on the following forums.

tf2maps.net
http://forums.tf2maps.net/showthread.php?t=10687

interlopers.net
http://www.interlopers.net/forum/viewtopic.php?f=4&t=31218

steam forums
http://forums.steampowered.com/forums/showthread.php?t=1035146

Would really appreciate it i know you have to register a account, but it’s just to get the ball rolling.

Muchos <3 for those that do

Cheers

Byte

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