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cp_logjam (5CP)

Created 17th June 2014 @ 23:12

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Brick Top

TBNC
sB!

Just played it, mid looks really bad now. Too boxed. The rest stuff is good, but please change the mid.

Sideshow

(ETF2L Donator)
ft.
WiK?

I completely disagree, with respect. I think the mid has been vastly improved, and now as a roamer I feel I have a range of options to fully utilise the mid. From a scout POV it also seems to be improved, and overall I think this plays well.

I would suggest moving the health kit back to the original position as previously discussed, making the angular roof on mid surf-able, removing the smaller surf-able roof outside forward spawn on 2nd and possibly think about refining arch. I don’t mind it as a functional piece of the map but it does look strange to say the least. Perhaps a trial version with a wall instead? Or a wall with a roof?

Collaide

I think that this new mid is improved too.

The only thing that bothers me is that it’s pretty hard to get up to the health pack behind the small fence (if you are standing on lowground). Maybe this is good, but I don’t like it because…
I either have to do a jump on the rock that demomen or sollies could spam easily, or I have to go around through the corridor and that takes too long.

Hyce

Test version b12pre1 is here.

Changes made for b12pre1:
Removed small kits on mid by forwards
Moved healthkit and ammopack back to the way they were
Made displacements make more sense at 2nd by choke and logroom
Made the roof from rollout make more sense
Made the slanted roofs on mid surf-able
Removed a redundant sniper sightline blocker at 2nd
Added some crates on mid to make stairs to make getting fucked in the corner seem less like rape and more like consensual fucking

TEST CHANGES, NOT CERTAIN AT ALL!!!
Replaced the arch with a cave.

Download: https://www.dropbox.com/s/271oxv0cpgs6190/cp_logjam_b12pre1.bsp?dl=0

rockie

while trying the map i found out you can actually stand on red side shithouse rooftop without surfing

also, i personally like most of the changes you made, ofc the one i don’t like is that new cave :P


Last edited by rockie,

akachu

my only problem right now is that its still super ugly ;-;

Hyce

The new cave is subject for debate. If it sucks, I’ll try extending the building out further. If that sucks, I’ll try just a wall, etc.

Part of me thinks that the reason the rock arch looks so out of place is the fact that the rest of the cliffs are still pretty plain, and as I increase how interesting those look perhaps the arch will fall into place.

Collaide

Quoted from Hyce

The new cave is subject for debate. If it sucks, I’ll try extending the building out further. If that sucks, I’ll try just a wall, etc.

Part of me thinks that the reason the rock arch looks so out of place is the fact that the rest of the cliffs are still pretty plain, and as I increase how interesting those look perhaps the arch will fall into place.

Imo a wall is the most esthetically pleasing

Hyce

http://i.imgur.com/fj8tdrb.jpg

Post any big problems or changes (Structural things, flow, etc) within the next few days. I’m going to go into RC next version if I can, so I’d like to have those issues ironed out.

Thanks!

Hyce

Popcorp

Add open windows in that shack, so that it would be easier to get out of it for scouts/other classes

Alfie

(ETF2L Donator)
bobs

Quoted from Popcorp

Add open windows in that shack, so that it would be easier to get out of it for scouts/other classes

yes

Hyce

Done. http://i.imgur.com/7dBSzuf.jpg

It has to be small and close to the door to the main building because of snipers, but there it is.

Detailing progress so far, b12 (maybe RC1?!?!?!?) should be out by January.

http://i.imgur.com/fUeJXRR.jpg
http://i.imgur.com/50npbVC.jpg


Last edited by Hyce,

Hyce

cp_logjam_b12

Download: https://www.dropbox.com/s/065u9ilih4r7zw4/cp_logjam_b12.bsp?dl=0

Changes:
-Removed a small health kit on each side of mid by forward spawns
-Swapped health and ammo on mid back to the way they have always been
-Fixed up displacements by choke and logroom (thank you wareya!!!)
-Made the ceiling in rollout make more sense
-Fixed the roof on mid not being surf-able
-Removed redundant sniper sightline blocker at nd
-Added some crates at mid
-Polished up 2nd spire, plank room, and 2nd area (this is NOT RC level detail yet!)

Screens:
http://i.imgur.com/jNz8zE8.jpg
http://i.imgur.com/2a6L2Sg.jpg
http://i.imgur.com/9X0hItg.jpg
http://i.imgur.com/lg8bfVI.jpg
http://i.imgur.com/jqwM6Ix.jpg
http://i.imgur.com/uhJvnGO.jpg

Filosov

This version have a problem:
red side – http://i.imgur.com/VN9veJ8.jpg
blu side – http://i.imgur.com/GBO88bU.jpg

ash

(Legend)
Pander

http://prntscr.com/5lrrg7 Aggressive rocks should be removed (both sides)

http://prntscr.com/5lrrpx You can stand on one, but not the other roof? Doesnt make sense.

http://prntscr.com/5lrs8w Well that’s just ugly :P

http://prntscr.com/5lrsg9 (both caves)

http://prntscr.com/5lrsqm the textures of the ramp and the wood pillar are flickering when you move your view

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