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cp_logjam (5CP)
Created 17th June 2014 @ 23:12
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Logjam pre beta 11 available for your testing (I don’t care about textures and that stuff I know a few aren’t right). This is not an official version and the changes are not for sure going to be in beta 11. Test it and tell me what you think!
Changes:
Moved some boxes at last so you can’t get stuck anymore
Added some detail in cave
Fixed being able to build in respawn rooms
Added a shutter on logroom/banana to null snipers
Edited choke’s floor a bit to reduce floating sticky nonsense
Modified the left entrance to last and secret so that they hopefully play better
https://www.dropbox.com/s/y9a611p5fxq08sr/cp_logjam_b11pre1.bsp?dl=0
interesting
Welp, now Last looks even more like Gully last :v
Left entrance/sneaky seems a bit too clustered, remove some of the tiny ramps and the doorways that just make that entrance tighter. You should also consider that left entrance is really easy to hold for the defending roamer now (at least I’d imagine, haven’t played it yet) and there is a nice sniper sightline into lobby/2nd/cave entrance which might be a problem.
The other changes are nice, I really like cave, finally some hiding spots/stickytrap spots :D
Last edited by MARS^,
you just destroyed roamer fast rollout dude, not cool
Did not, the presence of the shutter does not affect the fast roamer rollout. I’m a shitty soldier and I made sure I could still do it before I uploaded it.
The sniper sightline from the new area at last is worse than I thought in hammer. Which is funny, because it was supposed to get rid of one (and it added another). I’ll be looking into it if the new entrance sticks around.
the shutter at the end of the ramp in second don’t block the slide?
Last edited by Fisherman Mamadu,
Nope, it opens up quick enough so that you can do it. I made the door open really fast for this exact reason.
Once again not official and all changes are temporary, keep that in mind.
Download: https://www.dropbox.com/s/26hixdtexqp7jjd/cp_logjam_b11pre2.bsp?dl=0
Changes for B11pre2
Made the door to the left side last entrances a bit shorter to fix a sniper sightline
Increased the width of sneaky’s door at last
Modified the left entrance at mid to hopefully add more options on mid and make mid a touch smaller.
Clipped most of the walls in cave to make walking in there smoother, didn’t clip the tops of beams but I may have to do that in the near future.
http://i.imgur.com/HkW9C8B.jpg
http://i.imgur.com/BqDwKcS.jpg
Last edited by Hyce,
i’d put the new corridor deeper into cave because its really obtrusive
or change the corridor so it’s more like this
Last edited by Starkie,
Here’s beta11pre3.
Changes:
Made the new corridor on mid less obstructive
Re-arranged sneaky and the left entrance into last to make more sense and play better
Swapped the health and ammo in lobby
Screens can be seen here: http://imgur.com/a/9jSpo
https://www.dropbox.com/s/gs31cmlrpfpl1df/cp_logjam_b11pre3.bsp?dl=0
cp_logjam_b11 is here! This will be your version for CEVO S6 and likely ETF2L S20.
DOWNLOAD: https://www.dropbox.com/s/fshqerjlnakddv5/cp_logjam_b11.bsp?dl=0
Changes from b11pre3:
Altered the area by sneaky/secret a bit to help flow
Moved a fence at 2nd to block a sniper sightline
Raised a roof at 2nd to block a sniper sightline
Modified the geometry of the platform in lobby to block a sniper sightline
Seriously snipers are the worst thing ever
Fixed clipping on the ramp from logroom to mid on the blue side
Screens:
LAST:
http://i.imgur.com/LQDUv1R.jpg
New sneaky/left entrance to last
http://i.imgur.com/dMrw0YH.jpg
Lobby:
http://i.imgur.com/l442SFj.jpg
2nd:
http://i.imgur.com/cqzU7uD.jpg
Cave:
http://i.imgur.com/wMccmSo.jpg
Mid:
http://i.imgur.com/8bawgyY.jpg
Thanks for all the great feedback, and thanks to ETF2L and CEVO for letting the map get tested in season!
The really steep ones over the cave entrance? No. I figured they would be too tall to allow.
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