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Forum

cp_logjam (5CP)

Created 17th June 2014 @ 23:12

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ash

(Legend)
Pander

but it works! :D

Morgus

Quoted from MARS^

[…]

That requires a ton of practice though and even then, it’s still pretty inconsistent.

I disagree

Starkie

ulti?
sniper

http://i.imgur.com/aOpee0z.jpg
http://i.imgur.com/PVxdfvL.jpg
i feel this sniping position is too strong, you can snipe into all the entrances with only a few seconds’ notice
maybe a shutter door on the entrance to logroom/banana/whateveritscallednow


Last edited by Starkie,

damneasy

Quoted from uubers

http://www.youtube.com/watch?v=WJWN6J8clCA&feature=youtu.be
2sticky jump rollout lands on healthpack 9:46(almost 47) with 164 health.
https://www.youtube.com/watch?v=JdfpkjqfyrA&feature=youtu.be&noredirect=1
your rollout lands on healthpack at 9:46(practically 45) with 145 health.
based on this information i have come to the conclusion that xzr rollout is not only easier but actually faster, making it the superior rollout for logjam. also you clearly dont know shit so pls stop your attention whoring with your shit pogo jumps))

you know he lands like 0.5 second earlier then me, and i think mine is easier so stop being a douchebag i was just showing a differnt rollout you can do lol

edit: with mine you can also go 3 differnt ways
double edit: and the rollout from potatov’s is way better ill try practicing that one instead, i just couldnt find one that was as faster/faster then mine so i just uploaded it


Last edited by damneasy,

Oxy

TC.Express

https://www.youtube.com/watch?v=TKd_NZzOwxk

If you could move this box just a bit that would be great.

Other than that enjoyed the map though.

Raptor

BTWFC
S-O

Quoted from Oxy

https://www.youtube.com/watch?v=TKd_NZzOwxk

If you could move this box just a bit that would be great.

Other than that enjoyed the map though.

Made my day, thanks oxy xD

xzr

You seriously can never fail the 2 sticky one once you have the placement & det timing down
Might be half a second slower than that left side pogo but definitely easier and very consistent

+ I don’t really see any benefit from going right side


Last edited by xzr,

Hyce

Quoted from Oxy

https://www.youtube.com/watch?v=TKd_NZzOwxk

If you could move this box just a bit that would be great.

Other than that enjoyed the map though.

For fuck sake, I sat there telling myself “No way in hell would someone ever fall back there…”

Well, you went and proved me wrong. I’ll move the box. Haha.

Hyce

I just got word that Logjam is going to be played in the Professional division final week for CEVO (an American league) season 6, so I need to have a new version out soon (within a week or two).

If anyone has any suggestions, ideas, complaints, etc., now is the time.

MARS^

(ETF2L Donator)
ANIMA
op_sqd

Quoted from Hyce

I just got word that Logjam is going to be played in the Professional division final week for CEVO (an American league) season 6, so I need to have a new version out soon (within a week or two).

If anyone has any suggestions, ideas, complaints, etc., now is the time.

Try to work on last. I’m not sure what, but something needs to be changed. Any entrance kind of feels like a deathtrap.

Sideshow

(ETF2L Donator)
ft.
WiK?

Quoted from MARS^

[…]

Try to work on last. I’m not sure what, but something needs to be changed. Any entrance kind of feels like a deathtrap.

I think you’ll find that, as the map is played more, the main entrance opens up. At the moment it’s normally stickied to all hell so you can’t get through so easily. But with the point capping so fast, and the possibility of roaming pain train, scouts from secret, ubers focusing the point etc I think that we’ll see a necessity for the point to be stickied like on badlands. For now if you’re meeting a lot of doorway traps just try playing the point, normally works out. And if you’re not meeting doorway traps it shouldn’t be any harder to push than other last points. In fact it’s easier if you use your uber to get everyone in and gain the high ground by baiting them to point.

You should do something about choke. Floating sticks and splash not exploding where it should.
Happened to me today where I wanted to finish of a medic in choke and my rocket just exploded a bit over the ground on some invisible wall. I guess its to make the surf into choke smooth and not have little holes filled with sticks but it’s still pretty annoying sometimes

LaMqTa

fenneks

Quoted from Oxy

https://www.youtube.com/watch?v=TKd_NZzOwxk

If you could move this box just a bit that would be great.

Other than that enjoyed the map though.

We were playing a pickup last weeks and one of the medics after the uber went there no idea how. We needed to pause the game, one of the enemy soldiers to come to get him out and to resume the game. It was funny but meh :D So this really needs fixing.

.Selo

nvm


Last edited by .Selo,

T-Mac

DA!

I think if we wanna keep it for next season you should make something about general design, add more details and stuff.

but maybe it’s already being worked on.

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