x
ETF2L is looking for new Staff to recruit! Are you interested in supporting the league? Then click here for more details on what we can offer and how to apply! 

Forum

cp_logjam (5CP)

Created 17th June 2014 @ 23:12

Add A Reply Pages: « Previous 1 ... 10 11 12 ... 36 Next »

Sideshow

(ETF2L Donator)
ft.
WiK?

Play aggressive and force them out, you get nowhere by playing passive and spamming.

Starkie

ulti?
sniper

its the only real option for demo if the enemy roamer is competent
theres nowhere you can stand and do safe damage

Arthur

WM

The only thing that really bugs me about this map as medic, is it’s impossible to tell where people are on second and it seems like there is no where sensible to stand, maybe it just hasn’t developed from play testing yet though

Popcorp

How many Numportals there are on your map? considering it has such a huge skybox

Sideshow

(ETF2L Donator)
ft.
WiK?

vod of the most recent iteration, b9. Looks pretty sweet imo.

Maybe the first forward spawn needs moving back a bit, it’s very easy to contest mid from there.

Hyce

Numportals? I’ve only heard of areaportals. There is an areaportal on every single doorway in the map, and one big one at each choke. 2nd/mid is divided by a skybox wall with areaportals going through the walls of cave/choke. I’m not really worried about optimization at the present moment.

I’ve heard from a few sources that the first forward spawn is ill placed. Finding a better place to put it might get a little interesting but I’ll see what I can do.

Hyce

So due to current circumstances I have to take a break from TF2, however I’m not stopping mapping… the only reason this hasn’t progressed is the only change I have is to re-locate the first forward spawn and I know the map isn’t that perfect yet… tell me what you want done!

Menty

MAFIA
Nein

Well the map itself is actually okay and somewhat enjoyable, but I really despise the last when you have to push into it. You have top right, which is always spammed due the combos holding there. Main is a deathtrap since it is always stickied, and lower left is always watched by the flank so you have little to no possiblity to get a sniper there or something

Just my opinion, feel free to call me a faggot ;w;


Last edited by Menty,

retz

Quoted from Menty

Well the map itself is actually okay and somewhat enjoyable, but I really despise the last when you have to push into it. You have top right, which is always spammed due the combos holding there. Main is a deathtrap since it is always stickied, and lower left is always watched by the flank so you have little to no possiblity to get a sniper there or something

Just my opinion, feel free to call me a faggot ;w;

cough cough badlands cough cough

Fuxx

Quoted from Menty

Just my opinion, feel free to call me a faggot ;w;

You’d like that wouldn’t you!

And yea I’d have to agree with some of your points. I wouldn’t change it too drastically though, it’s nice to have a last that isn’t very stressful to defend.

Maybe add some incentive for people to push from shutter?

cirlo

cirlo

why it has the skybox THAT high?
http://i.imgur.com/eQUKgrw.jpg
http://i.imgur.com/ZMd3fvC.jpg

SorroW

iveR
VDOH

Quoted from cirlo

why it has the skybox THAT high?
http://i.imgur.com/eQUKgrw.jpg
http://i.imgur.com/ZMd3fvC.jpg

because why not?
high skybox is awesome for sick airshots, what is the down side?


Last edited by SorroW,

Hyce

Quoted from cirlo

why it has the skybox THAT high?
http://i.imgur.com/eQUKgrw.jpg
http://i.imgur.com/ZMd3fvC.jpg

Sick quintuple airshots man.

I usually just make the skybox tall. Doesn’t add any visleafs or anything so it shouldn’t make you lag or anything and if anything it lends itself to shenanigans.

As far as lasts go, they are always a bit of a clusterfuck. I’ll keep it in mind.

cirlo

cirlo

Quoted from SorroW

[…]
because why not?
high skybox is awesome for sick airshots, what is the down side?

No downside, it’s just strange to see a skybox so high.

Edit: Anyway, I’ve the sesation that when a team pushes from Choke with uber (maybe cause it’s been forced or just because of a bunch of stickies) much of it will be wasted trying to reach the enemy combo…

WARHURYEAH

GlueEater

Unlimited height = unlimited oppertunities

Add A Reply Pages: « Previous 1 ... 10 11 12 ... 36 Next »