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Forum

ctf_turbine_pro_rc4 (updated)

Created 27th April 2014 @ 19:53

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Carlos Kaiser

Quoted from Kaneco

Also would love to try that HL map I saw a few seasons ago where you deliver the intel to the enemy base not yours or at least one of the same kind.

ctf_vitalism/ctf_haunt

fraac

JOHN
CENATION

Quoted from Carlos Kaiser

[…]
ctf_vitalism/ctf_haunt

Think he means ctf_converge.

Leftism

W.tf
KC&LtL

ctf_wildfire also had the “touch to return flag” mechanic.

I think as well, you could only cap when your flag was at your base.

http://forums.tf2maps.net/showthread.php?t=11533

Phnx

kZk

Quoted from Kaneco

Also would love to try that HL map I saw a few seasons ago where you deliver the intel to the enemy base not yours or at least one of the same kind. I feel there’s so much potential for ctf in this game and the current map pool (6s and HL alike) is not giving it enough chance.

reminds me of Bombing Run gamemode in unreal tournament 2004

Kaneco

Quoted from fraac

[…]

Think he means ctf_converge.

Yes I was talking about converge but I have played ctf_haunt/vitalism before and also think its very interesting, another kind of ctf that also has potential.

Gentleman Jon

Are there any STVs of games from the Turbine cup kicking around? I need an STV to add Turbine to the spec tools plugin.

Permzilla

(Legend)
(☞゚ヮ゚)☞
WiK?

Any reasons not to use this over rc2 for the season? Speak now!

profix

FLANK

Quoted from Gentleman Jon

Are there any STVs of games from the Turbine cup kicking around? I need an STV to add Turbine to the spec tools plugin.

removed


Last edited by profix,

ash

(Legend)
Pander

now!

Gentleman Jon

Quoted from profix

No link whatsoever, nothing to see here…

Thanks


Last edited by Gentleman Jon,

rytis

PrettyGay

Quoted from Permzilla

Any reasons not to use this over rc2 for the season? Speak now!

none
just add some ammo packs and the map is fine

caeli

#T4F

bring back obscure, this is pretty aids.

tavi

.:[aAa]:.

nvm


Last edited by tavi,

SorroW

iveR
VDOH

Quoted from Phnx

[…]

reminds me of Bombing Run gamemode in unreal tournament 2004

BEST. GAMEMODE. EVER.


Last edited by SorroW,

ondkaja

.:[aAa]:.

converge is too stalematey. if you have the intel but also have capped a few times you can just hide with it until the timer runs out.

haunt is a really boring map with no interesting fighting areas. at least for 6v6. too open and sniper friendly and not designed for the 6v6 classes in mind. the gamemode itself might be interesting but we have yet to test this on a map that works in 6v6.

turbine is not that good but it’s solid compared to the other two maps. the fighting might be a bit boring but the flank possibilities make up for that.

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