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ctf_turbine_pro_rc4 (updated)
Created 27th April 2014 @ 19:53
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Played a pickup of this version last night was pretty fun and the majority of the players which played it also enjoyed it. Really pretty happy to have something fresh to play again but sad to see metalworks leave :(
Turbine seems better than I first though. Pyro & engineer can be (argueably) viable on defense :D
Quoted from Collaide
Turbine seems better than I first though. Pyro & engineer can be (argueably) viable on defense :D
but its a fast map, and these classes are less useful when you push out
https://www.youtube.com/watch?v=F5OX8mBBjeQ
Fix it fix it fix it
Why would you camp spawn on the longer side of that corridor anyway?
Besides, it’s a good anti spawn-camp feature. :x
http://steamcommunity.com/id/Selektionsfaktor/screenshot/487822565292007042
It could pose a problem the other way around though.
it’s like this in turbine aswell, I don’t think anyone ever considered it an issue
It definitely is an issue, but it’s a pain in the ass to fix apparently or so says stark.
its such a minor detail imo, how many times do u even get into a position, to aim and shoot rockets so precisely into that small hole (or spawn camp the enemy team for that matter)…
Quoted from Sideshow
It definitely is an issue, but it’s a pain in the ass to fix apparently or so says stark.
just put a vis_blockbullets there and you’re done
I fixed it but it was a pain in the ass to run the map again for what I felt was a minor problem.
Also I fixed the clipping errors you mentioned k3.
Quoted from Starkie
I fixed it but it was a pain in the ass to run the map again for what I felt was a minor problem.
Also I fixed the clipping errors you mentioned k3.
Nooo it was a feature, imagine killing med through that tiny gap when he was running back to spawn
Quoted from quik
[…]
Nooo it was a feature, imagine killing med through that tiny gap when he was running back to spawn
+1
Quoted from quik
[…]
Nooo it was a feature, imagine killing med through that tiny gap when he was running back to spawn
I also think it added a bit of flair to the map, it’s not really a bug.
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