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cp_sunshine (5CP)

Created 7th September 2013 @ 03:02

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phi

TINT

Quoted from Python

Got the chance to test this map with numlocked and SteveyJJ =)

What i didn’t like about that map was how the last spawn was right next to last point and how long it takes to cap last, really get’s annoying TBH

Also, it makes it impossible to push last if the spawn times are shorter for the attacker teams rather than the defending teams.

Attacking: 4~ seconds
Defending: 9~ seconds

Nice looking map, GL can’t wait to see this in next seasons

yeah, the spawntimes are an error that occurred when I entered values in hammer
i’ve fixed them for the next version once I release it

Spike Himself

TC

a4b mirror: http://fastdl.colonslash.eu/maps/cp_sunshine_a4b.bsp.bz2

Spike Himself

TC

a5b mirror http://fastdl.colonslash.tf/maps/cp_sunshine_a5b.bsp.bz2

phi

TINT

I haven’t updated this here in awhile. Well. Here you go.

A7 RELEASED
https://dl.dropboxusercontent.com/u/84556731/sunshine/cp_sunshine_a7.bsp.bz2

changelog
-REMADE SECOND
-detailing
-tons of other little things

Screenshots:
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-06_00002.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-06_00004.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-06_00005.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-06_00006.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-06_00007.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-06_00008.jpg


Last edited by phi,

rviens

Quoted from phi

I haven’t updated this here in awhile. Well. Here you go.

A7 RELEASED
https://dl.dropboxusercontent.com/u/84556731/sunshine/cp_sunshine_a7.bsp.bz2

changelog
-REMADE SECOND
-detailing
-tons of other little things

Screenshots:
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-06_00002.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-06_00004.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-06_00005.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-06_00006.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-06_00007.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-10-06_00008.jpg

Closed in points are always an awful idea, unless it’s last.

Spike Himself

TC

a7 mirror http://fastdl.colonslash.eu/maps/cp_sunshine_a7.bsp.bz2

SorroW

iveR
VDOH

rly like the design of the points and the general layout, but i think the underground-ish connector between last and 2nd is a bit too complicated in an actual game?

Droidster

tavi

b1 coming soon, time to get hype.

phi

TINT

cp_sunshine_b1

DOWNLOAD (DROPBOX)
https://dl.dropboxusercontent.com/u/84556731/sunshine/cp_sunshine_b1.bsp.bz2

DOWNLOAD (MEDIAFIRE)
http://www.mediafire.com/download/g955q660allnpnk/cp_sunshine_b1.bsp.bz2

If there are any problems at all that impact the play of the map, such as exploits, clipping errors or missing textures, please report them.

Yeah, there are probably a ton of little things that are a tad bit screwy – I just wanted this out the door, though, and with all the problems packing I just decided to release what I got. Hopefully this’ll be enough to satisfy, for now.

CHANGELOG:
– Detailed the entire map
– Rearranged various health pickups
– Added gully-like ‘secret’ area to last
– Expanded platform on side of last
– Changed geometry of lots of areas in general

Screenshots (links):

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00004.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00005.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00006.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00007.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00009.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00010.jpg

MARS^

(ETF2L Donator)
ANIMA
op_sqd

Went through it real quick, looks really good, but I found some things that bother me:

there is some invisible wall there that blocks you from jumping through. this is the flank mid to 2nd https://www.dropbox.com/s/r1w4jprauwkor22/2013-11-15_00001.jpg

this just looks weird https://www.dropbox.com/s/nkdm3i1vuyiedde/2013-11-15_00002.jpg

these things look good but they might be really annoying as you can get stuck https://www.dropbox.com/s/rah2er2gb2yazg7/2013-11-15_00003.jpg

please let me either sit on the roof or not at all :> https://www.dropbox.com/s/x6jhr8wysyycg1n/2013-11-15_00004.jpg

sticky damage doesn’t go through this I think(only tested stickyjumper) https://www.dropbox.com/s/krb1847ywotwsn5/2013-11-15_00005.jpg

please let me sit on that :< https://www.dropbox.com/s/6ugpa903fedizek/2013-11-15_00006.jpg

the skybox goes to the ceiling here https://www.dropbox.com/s/lenq8jrcvjcet82/2013-11-15_00008.jpg but not here https://www.dropbox.com/s/r1w12qsi8b6vs9s/2013-11-15_00007.jpg

would love to playtest the map sometime. will send you some feedback if I get to play it.

SorroW

iveR
VDOH

lovin that italian(?) street style! reminds me of de_Ali in csgo (which i<3), would love to playtest this sometime

unu

Played 3 rounds of this in a double mix. Really fun map overall and I hope it gets put in next season :)

phi

TINT

cp_sunshine_b2 released

download (dropbox): https://dl.dropboxusercontent.com/u/84556731/sunshine/cp_sunshine_b2.bsp.bz2

surprise!

not too many major changes, but I wanted to fool around and try a few completely different things as soon as possible
not all of the issues brought up have been fixed, but lots of clipping ones have and there is a lot of major streamlining changes! hopefully it’ll play a lot smoother now, and less cluttered too.

screenshots:
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-25_00004.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-25_00003.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-25_00002.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-25_00005.jpg
https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-25_00001.jpg

kzr_

gR.

I love the textures :3

unu

I loved playing double mixes on b_1 and I think b_2 will probably be as fun. I like the extended lobby look, doesn’t feel as clusterfucky anymore.

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