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Gravelpit Pro Ideas
Created 12th March 2013 @ 21:08
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Quoted from Alloy
I hated gravel pit the first time; why anybody would want to make stalemating an objective is beyond me. Your probably working hard on this etc. but this map in 6v6 is just… eww. I was happy when i thought I’d seen the last of it.
GO AWAY :{{
Great that you guys are working on this (also, yay Mould!).
I would suggest making the connector between A and B a bit wider. This would make pushing straight to B safer.
Reducing the setup-time to a point where taking kritz is viable for both sides (25 seconds?) could make for interesting starting strats.
As many others said B will probably need the most work, but it seems like you found a decent start for that already.
Good luck!
How big do you want the changes to be? If you can flip A 90 degrees clockwise the point ends up closer to C and B while the attackers attack A more from a flank. Should make defending A more viable.
Quoted from whayay
Reducing the setup-time to a point where taking kritz is viable for both sides (25 seconds?) could make for interesting starting strats.
I think this will be countered eventually with the spy-spying-your-medigun-using-disguise-as-medic thingy. In 5cp maps you will at least lose 5 seconds of precious time from a scout, if he did change to a spy when the round starts
Last edited by Setlet,
Quoted from Setlet
[…]
I think this will be countered eventually with the spy-spying-your-medigun-using-disguise-as-medic thingy. In 5cp maps you will at least lose 5 seconds of precious time from a scout, if he did change to a spy when the round starts
If done correctly the scout is finished with medigun checking the very moment you can start moving… so no time lost.
Last edited by ash,
Quoted from ash
[…]
If done correctly the scout is finished with medigun checking the very moment you can start moving… so no time lost.
New meta: The medic will intentionally wait 4-5 secs in spawn before changing to kritz
Quoted from Setlet
[…]
New meta: The medic will intentionally wait 4-5 secs in spawn before changing to kritz
It´s possible to change your medigun after that before you can start moving with load_itempreset and tf_remember_activeweapon.
meta successfully changed.
Dont change setup leave it as it is its fine tbh engineer on this map is not that good and you cannot nerf him 100% also I want this to be played in highlander and should be 60 secs
Quoted from Robeomega
Dont change setup leave it as it is its fine tbh engineer on this map is not that good and you cannot nerf him 100% also I want this to be played in highlander and should be 60 secs
I could always make a 60 second version if it’s necessary for highlander but I like the reduced setup time. Makes kritz more viable as well as making engie less viable
Being an engineer myself you would have to put like the set up time to 10 to make it not viable assuming they have a team who are not pubbers
You should keep some hidden sticky spots and remove some
Quoted from BenBazinga
You should keep some hidden sticky spots and remove some
eh?
Last edited by Spike Himself,
Make it 5 cp , add a spire or two , maybe a couple of trains. In other words fuck gpit and make another map.
Quoted from Robeomega
Dont change setup leave it as it is its fine tbh engineer on this map is not that good and you cannot nerf him 100% also I want this to be played in highlander and should be 60 secs
The original gpit is fine for highlander as it is now.
Quoted from Drem
Make it 5 cp , add a spire or two , maybe a couple of trains. In other words fuck gpit and make another map.
I genuinely think 5cp gravelpit would work with a bit of editing
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