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tr_rollout_a1
Created 7th November 2012 @ 14:33
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Timer, health buff and stuff like that could be great additions to the map :)
“Infinite” health and ammo is easily done manually through the console. There’s no real need for that in the map, though it could be a cool addition
Quoted from Kvux
“Infinite” health and ammo is easily done manually through the console. There’s no real need for that in the map, though it could be a cool addition
Well, what’s the command for infinite ammo? I use hurtme – for infinite health, got no idea about ammo :/
Quoted from Blinky
[…]
Well, what’s the command for infinite ammo? I use hurtme – for infinite health, got no idea about ammo :/
impulse 101
Quoted from Blinky
[…]
Well, what’s the command for infinite ammo? I use hurtme – for infinite health, got no idea about ammo :/
Things which would be cool:
– A medic bot healing you at start and maybe walk for a short period time with you (like in granary) to get an authentic feel, so I can practice fast rollouts but still have a realistic health
– Maybe extend the mids little bit? So I can practice aiming on the enemy balcony in badlands, for example (Yes it was actually pretty hard when I was div6, inb4 I’m actually div6). Also gunboats soldiers can do a little bit more jumps.
– Update process to make it similar to rc2, because I feel like it’s much harder to surf on the new version, so I could practice it as well.
– Add gully and snake :)
– Also, open the second spawn in badlands and put a resupply cabinet there. So if I fail a rollout, I can still test jumping from wooden bridge to their choke with authentic health. Maybe add a stationary bot medic to buff you, but don’t let it heal demos doing the normal window jump.
– Like in tr_walkaway, could it be possible so those bots could be activated by shooting a button? So if you don’t like them, they could be removed.
Last edited by Setlet,
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