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[Contest Entry WIP] CP_YUKON (formerly Ash Ridge)

Created 27th February 2009 @ 00:51

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Beautiful map to look at, only has a few practical issues i’ve come across. Middle point is a bit complicated with all the rocks and ledges here and there, which you end up bumping into and getting stuck.
When going from the middle point to second, there is a slight issue with everyone falling down to the level below, though that might be just my team being clumsy :P
I found the last point a bit.. weird attacking, i don’t know why. Might be the distance from the tunnels to the actual point. Might just be me getting lost again.

MangyCarface

Updated to a new version and changed the name back. Probably won’t have room for another release before contest end, but I’m pretty happy with this release.

MangyCarface

Pardon the double post (but honestly where’s the interest people?) but here’s part 1 of my writeup:

Assault Tactics

wer

pulkai
tfortress.no

didnt notice u posted a new version.
will test asap :)

Wiiking

This map is pwn and if i could i would vote for it :P

if it thou become a stalement map between 2n and 3rd, maybe i could blow a big hole here: http://i41.photobucket.com/albums/e257/rwiik/cp_yukon_rc000011.jpg and make it kinda like a drop down on the right side of the the second small path to second from mid.

i suck at explaining :P just blow a hole there maybe anyway…

.____________.

Sneis does like holes indeed.

MangyCarface

Thanks for the suggestion Sneis. I’ve witnessed 4 or 5 scrims on the latest version and have not personally seen a lot of stalemating between those two points any more, but if it continues to be a problem, that’s one option to look at.

If any of you play on the map, make sure to send me a demo :)

Wiiking

i havent played it more than a few times, and the stalements werent that bad, it was a bother thou to get through those chokes, on the other hand they were smaller back then, i think its easier now. It would be the worst of 3 alts to go in my hole way :P but it would be another place for the enemy to keep an eye on.

Anyway, its a good map, love that u took time making it!

MangyCarface

It would seem this board/contest has died, but if you’re still interested, Yukon’s second release candidate may be found at http://mangy.2fort2furious.com/cp_yukon_rc2.bsp.bz2.

Any feedback from rc1 will be more or less useless at this point.

Largos

Link’s dead, carface.

The playtest channel got updated the other day with rc1, and we played. I suppose none of my feedback counts anymore, though. :)

MangyCarface

Sorry man, here’s the real link:
http://mangy.2fort2furious.com/cp_yukon_rc2a.bsp.bz2

futari

fail

Yeah, we played rc1 yesterday.. I’ll just say I enjoyed the map then ^^

wer

pulkai
tfortress.no

nice, i think the new added route will fix what oplaid said

MangyCarface

Latest version is now rc4! I have released 3 versions since the contest deadline ended!

http://mangy.2fort2furious.com/cp_yukon_rc4.bsp.bz2

Koeitje

AUTOBOTS

Played it last night, 6v6, and enjoyed it.

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