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cp_toxic
Created 15th February 2012 @ 14:48
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A7 is out based on the mix last night and two previously
DROP BOX: http://dl.dropbox.com/u/22602098/cp_toxic_a7.bsp
A7 change log:
* FIXED SPAWN TIMES FOR ALL CONTROL POINTS
*REDUCED WINDOW SIZE AT LAST
*GRAV LIFTS NO LONGER CONTROL PROJECTILES
sorry there is so few changes in this version, but i dont feel i can make any more changes without knowing the affect of the new respawn times :)
Last edited by DarkSlayer,
haha. it broke the server! mix tonight on it if people are up for it
Dark, it doesnt matter if it broke the server, please recompile it before tonight. Pleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeaseeeeeeeeeeeeeeeeee
Quoted from Chaplain
Dark, it doesnt matter if it broke the server, please recompile it before tonight. Pleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeaseeeeeeeeeeeeeeeeee
with what?
Spawns are still too long mate. (Though not bugged, didn’t see any 30second spawntimes)
I think u (either) need to increase the distance between mid & 2nd, decrease the distance from spawn to 2nd and/or lower spawntimes
atmo wasn’t there for the mix, so no vod to watch, could ask leftism for an stv though
xoxo
faster spawn times were a definite improvement! the map flowed really well imo. Although if you lost 3 on mid you were pretty much on your last.
only planning to release one more aplha before i texture and detail the map for beta. If any1 has any suggestions or things they like/dislike please post here and i will take this infomation into consideration for the next release :)
Quoted from Pynklùùùnningen
Spawns are still too long mate. (Though not bugged, didn’t see any 30second spawntimes)
I think u (either) need to increase the distance between mid & 2nd, decrease the distance from spawn to 2nd and/or lower spawntimesatmo wasn’t there for the mix, so no vod to watch, could ask leftism for an stv though
xoxo
yer i get what your saying, will have a think about how best to do this, cheers :)
new version of toxic (a8): http://dl.dropbox.com/u/22602098/cp_toxic_a8.bsp
this is hopefully the last aplha version and the next version will be beta1, with textures etc :)
change log:
*Removed balcany at 2nd to allow easier jumps from below
*Moved lobby door in front of top 2nd point
*Made both 2nd capture area’s smaller
*Small door to mid has been enlarged
*Added hut that covers small door to 2nd
*Added partition at lobby to reduce visability
*Swapped forwards spawns round on last (red is blue and vice versa)
*Changed location of crates at 2nd
Last edited by DarkSlayer,
added to doublejump server
Quoted from atmo
added to doublejump server
thanks :)
cheers to all who played the games tonight, atmo could you link me to the stv of the 2nd toxic map?
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