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cp_gullywash_pro
Created 13th February 2009 @ 22:02
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Nise map man, thanks for it!
Hm, this is going to make calls very confusing: “scout in the water”, “eeeuh, what?” ;) In all seriousness though, I don’t mind this change. Now you can properly see what’s on the cap before you get out of the, ehhh, water. Would it be a nice idea to remove the floor window so you could fall down (or jump up)?
https://dl.dropbox.com/u/8264855/aasddsa.jpg
Theres a small edge that allows you to jump to https://dl.dropbox.com/u/8264855/asdgully.jpg here.
hope you fix it. :9
Last edited by tasKu,
Personally I would think that keeping a water but just changing the exit behind the point would work better, as the mechanic that gives you a speed boost so you can jump out of water gives me no end of problems.
I would say something like this, which should make exiting the water less annoying and also make you less vunerable as you would be at knee depth and on solid ground so not completely helpless.
Omg keep the water, the spirit of the map.
Appart from that, the changes seems interessting and can improve the map.
When is it supposed to be released ?
what jeru said… only problem with water is getting out of it. you can bounce on the edge for hours before getting onto the cap sometimes :P
your map gave us div 5 for being so good <3
Something like that anyway
Quoted from Яyan
your map gave us div 5 for being so good <3
Something like that anyway
last is too easy to back-cap lolol.
Nah gully is a great mapas it is. Interested to see how to changes work out though.
Will fix that Tasku, almost forgot about it.
I’m still trying to see if gullywash without water is any better, might put it back but keep the ramps leading up.
probably been said before, just havnt read through.
Changing class in spawn that kills you? :s
Quoted from dougiie
probably been said before, just havnt read through.
Changing class in spawn that kills you? :s
That’s the bit just outside the main spawn door, which doesn’t actually count as part of the spawn I think, happened to me a few times…
Quoted from Permzilla
[…]
That’s the bit just outside the main spawn door, which doesn’t actually count as part of the spawn I think, happened to me a few times…
No, on the RED team you cannot change class in spawn. It works fine on BLU.
yeh that bug is annoying if you want to quickly change class when holding last or getting forward spawn
i posted this a while ago
*Moved resup kabinets back
*Removed the second set of doors on spawn
*Removed the top ring of last cp
*Opened up the left side more when attacking last cp left side
*Closed the dropdown, left a reminder
*Increased spawntime a littlehttp://imgur.com/9X9lj.jpg
http://imgur.com/0bhyS.jpg
http://imgur.com/SHMGY.jpg
http://imgur.com/XnKRh.jpg
http://imgur.com/xBpVp.jpg
Last edited by Arnold,
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