Forum
cp_gullywash_pro
Created 13th February 2009 @ 22:02
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well i haven’t released a new version yet, these are just possible changes if you like them tell me why, if you don’t tell me why.
i changed deck not to be more useable but to make fights a little more interesting
i also don’t really like that wall but it prevents spamming the door when capping
would it be possible to make that main door little bigger, lower that 2nd point to same level as lobby/maindoor and get rid off that wall. then it would be mutual spam from door to point and point to door?
that’s not a bad idea, i kinda lost track of the point being on higher ground
edit: http://i344.photobucket.com/albums/p330/Arnoldtf/zpssp.jpg?t=1252180635
that might fix a lot more than just the spam
looks good to me, please dont forget (if still possible)
to let even Heavies jump to the top of the 2nd cp from the balcony like they can now
(in your last pic the small “ramp” is missing)
yes i know i removed it because i lowered the point and it wasn’t needed anymore, thanks for reminding me tho :)
some minor visual bug:
http://img40.imageshack.us/gal.php?g=cpgullywashrc11c0000wd.jpg
no need to fix it right now, would be nice to see the _final without it :)
first off, great map arnold. As it’s now in the league for season6 are we to expect the final version before it starts on the 28th?
FINAL RELEASE:
*added a gap at last cp
(i know this might be a very harsh change, especially for a final but i’m pretty sure it’s a change for the better
*balcony has more room
(this isn’t that big of a change, previously balcony was part of a hallway all the way down to water now it just has a bit more room to reduce spam and make fights a little more interesting, i doubt it will have a significant effect on cp2 itself)
*lowered the whole of cp2 (thanks m0re for reminding me that cp2 was elevated) now balcony will be more effective and spam to door will not be as powerful as it was before.
*enlarged the main door
*added some lights
*added little performance
*finally got done with those no entry signs on doors
*fixed several graphical issues
DOWNLOAD
http://www.team-vale.com/demos/arnold/cp_gullywash_final.7z
special thanks to
Springer
Tarmo
Riemu
Eon
F2
Anyone else that cared to comment in the etf2l thread
Finnish pickup
Playtest pickup players
TF2maps.net
Etf2l.org
Etf2l public server
Lethal-zone public servers
Gratz on the final and the well deserved S6 mappool spot. Some fucking amazing dedicated work there. It was nice to follow it from the first row.
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