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cp_gullywash_pro

Created 13th February 2009 @ 22:02

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Arnold

DAKKA

the doors don’t need to be rooms, can just aswell be a storage cabinet or control panel.
i think you just need a bit more imagination :p

the issues you brought up will be fixed next version, thanks for telling me :)
although most of them were known i’m still very grateful you took the time to show me.

i’ve heard a decent amount of complaints about the captimes on 2nd point being relatively slow: these will be reduced again next version.

also archy, you’re the first to tell me you’ve noticed the waterfall in the air, i was hoping nobody would notice :D

gryzor

When is this next version comming out? :)

Nigh

¿
TF2.ro

Arnold had to put it last night…

klu

-[MG]-
MG//

Arnold had to put it last night…

You not left already?

Arnold

DAKKA

rc9 -> rc10

*decreased captimes a bunch
*added different levels of height on middle ground
*added a rock at second cp
*corrugated metal at second cp has been stretched out to provide more cover
*added a little catwalk of dirt at second cp
*added little ammobox on battlements
*added a lot of details
*fixed the sticky doors
*fixed a lot of bugs
*frog still hasn’t been found (cookie is getting stale)
*fixed the overlappings
*equalised ledges on middle
*won’t update the map for a while now

http://www.team-vale.com/demos/arnold/SSrc10/cp_gullywash_rc100000.jpg
http://www.team-vale.com/demos/arnold/SSrc10/cp_gullywash_rc100016.jpg
http://www.team-vale.com/demos/arnold/SSrc10/cp_gullywash_rc100015.jpg
http://www.team-vale.com/demos/arnold/SSrc10/cp_gullywash_rc100004.jpg
http://www.team-vale.com/demos/arnold/SSrc10/cp_gullywash_rc100014.jpg
http://www.team-vale.com/demos/arnold/SSrc10/cp_gullywash_rc100012.jpg
http://www.team-vale.com/demos/arnold/SSrc10/cp_gullywash_rc100011.jpg

since i’m leaving tf2 for a while due to schoolwork (i’m a geek like that) i won’t be working on the map for at least a month.

Enjoy the time you get without updates :)

DOWNLOAD
http://www.team-vale.com/demos/arnold/cp_gullywash_rc10.zip

Tom

[Ci]

The rar file can’t be extracted properly, also it’s only 8.5 mb so maybe that’s why.

As for the frog, when loading the map on rc9 the console says

“ERROR!: Can’t create physics object for models/props_2fort/frog.mdl”

Arnold

DAKKA

Sorry bout that wrong download link, fixed now.

Springer

DAKKA

Found the damn frog, give me the cookie :] (pm’d the screen :p)

anyways gratz on the release again, nice detailing!
With the rock and stuff I feel that CP2 is getting a bit small. But lets playtest it first.

gl with the school stuff

.____________.

WTF SKINNIE, GIMMIE A SCREENIE >:(

no fair, noclipped through the _entire_ map, no freakin frog. (could running a pretty heavy fps config hide the frog? :o )

(like the edit on cp2 btw, needed to be smaller imo)

edit:
SOLID_VPHYSICS static prop with no vphysics model! (models/props_2fort/frog.mdl)

ERROR!: Can’t create physics object for models/props_2fort/frog.mdl

Carlita

Gn

There is a small fault, cp3 near the big red arrow.

Fault

Shyguy

There is a small fault, cp3 near the big red arrow.

Fault

Awww, fuck, now i can’t enjoy the map anymore :((

Arnold

DAKKA

http://www.team-vale.com/demos/arnold/rc11c/cp_gullywash_rc11c0000.jpg
http://www.team-vale.com/demos/arnold/rc11c/cp_gullywash_rc11c0002.jpg
http://www.team-vale.com/demos/arnold/rc11c/cp_gullywash_rc11c0003.jpg
http://www.team-vale.com/demos/arnold/rc11c/cp_gullywash_rc11c0005.jpg
http://www.team-vale.com/demos/arnold/rc11c/cp_gullywash_rc11c0008.jpg
http://www.team-vale.com/demos/arnold/rc11c/cp_gullywash_rc11c0012.jpg
http://www.team-vale.com/demos/arnold/rc11c/cp_gullywash_rc11c0006.jpg
http://www.team-vale.com/demos/arnold/rc11c/cp_gullywash_rc11c0002.jpg

had a bit of spare time last night so i made some changes, hopefully for the better

gniedler

T4F
FuDoo :>

hope you dont mind…

http://www.team-vale.com/demos/arnold/SSrc10/cp_gullywash_rc11a.zip

bun

Woww need to test it!

Arnold

DAKKA

i’m sorry but this isn’t a public release, the version that is on the site is broken. and thus now removed

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