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cp_quay
Created 19th December 2011 @ 17:40
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Second looks interesting. I can’t think of many maps where you have a large disadvantage standing on the second point
Quoted from Starkie
Second looks interesting. I can’t think of many maps where you have a large disadvantage standing on the second point
Yes – and that both worries and intrigues me. I’m thinking of it as a bit of a really open granary second point, where you need to control the upper area in order to secure the point. Hopefully this will lead some really aggressive plays onto the second point; still not making it incredibly difficult to capture. Playtesting will have to tell.
If you run through the mid: tell me what you think of the mid point structure right now. Do you think the point is too cluttered/encapsuled, or do you think it will work?
added to doublejump :)
Here, have a mirror: http://fastdl.colonslash.eu/maps/cp_quay_a18.bsp.bz2
Quoted from Spike Himself
Here, have a mirror: http://fastdl.colonslash.eu/maps/cp_quay_a18.bsp.bz2
Thanks :)
In other news, the map is getting played in the ETF2L cup (thanks a lot!) Hopefully I’ll get b1 out in time for the cup, so bombard me with feedback if there is any!
I’m gonna run a double mix sometime tomorrow afternoon, so if youre up for a mix around 17-1800 CET tomorrow, chat me on steam!
Uploaded to ETF2L.org as well: http://etf2l.org/maps/cp_quay_a18.zip
In case anyone’s interested, I’m streaming some work on the map until the double mix soon: http://www.twitch.tv/choiie
If I get some viewers I might even comment on what I’m doing ;)
Last edited by choiie,
Quoted from choiie
In case anyone’s interested, I’m streaming some work on the map until the double mix soon: http://www.twitch.tv/choiie
If I get some viewers I might even comment on what I’m doing ;)
Nice :D
Updated to a19: https://dl.dropbox.com/u/2447457/cp_quay_a19.bsp.bz2
This version will be very similar to the upcoming b1 version for the cup, unless there’s some gamebreaking bugs. There’s still time for changes, so bring me your feedback as soon as possible so the best possible version can be played!
We double mixed it yesterday and it played quite interesting. I got really annoyed by the stairs because I was falling off them all the time. But that’s just my lack of movement. One thing I’d consider is removing the invisible walls in this small area. It would make for a neat little hiding spot behind the corner on the right too!
Other than that nothing really caught my attention. Looking forward to play it in the cup. :)
Doublemix tonight pls
count me in
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