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cp_quay

Created 19th December 2011 @ 17:40

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choiie

keso

Quay ( /ˈkiː/ ) is a regular 5cp map designed by chojje ( /ʃɔ’jɛ/ [↘↗] ), set in some sort of harbour/quay area. It’s being designed for competitive play and will keep working with the height differences that I’ve been experimenting with in Snakewater. Using areas that will allow you to get close to the enemy before engaging in battle it will hopefully lead to action packed matches.

Currently it’s in beta state which of course means it’s still very much in development. If you do try out the map, please leave a comment here or add me on steam and tell me what you think!

Download link: http://dl.dropbox.com/u/2447457/cp_quay_b3a.bsp.bz2
Screenshots will be posted here: http://steamcommunity.com/profiles/76561197998577229/screenshots/

/chojje ( /ʃɔ’jɛ/ [↘↗] )


Last edited by choiie,

atmo

What we need is the IPA for chojje, not for quay.

mirror: http://doublejump.eu/cp_quay_a2.bsp [UK] http://kritz.me/cp_quay_a2.bsp [Calif.]


Last edited by atmo,

choiie

keso

( /ʃɔ’jɛ/ [↘↗] ) :3


Last edited by choiie,

SorroW

iveR
VDOH

this map looks pretty awesome :D love the last and middle, gj :]


Last edited by SorroW,

MEGAMIDDIE

Really fun map, last is really nice and well thought out. 2nds also pretty good.

However, I don’t like mid. Too bland for my tastes. In general it’s great though. Keep up the good work, I think I’ll finish an old map I started a long time ago, so ty for inspiration there.

atomic-

Fun map indeed, especially dat water :DDDDD
Keep workin’ on it so we can have another good map to play and have fun on :)

choiie

keso

Quoted from atomic-

Fun map indeed, especially dat water :DDDDD
Keep workin’ on it so we can have another good map to play and have fun on :)

Plan is to fill the map with water for MORE FUN :DDDDDD

Thanks for playing, I enjoyed it too!

needs boatz

SorroW

iveR
VDOH

Quoted from Pynklùùùnningen

needs boatz

this


Last edited by SorroW,

Herr_P

.:[aAa]:.

Quoted from Pynklùùùnningen

needs boatz

http://s3.amazonaws.com/kym-assets/entries/icons/original/000/000/151/niceboat3.jpg?1239784316

Shame I missed the doublemix, map looks great.

bob buttons

Lower the respawn slightly between 2+3. You take fall damage coming out of it

Quoted from Herr_P

[…]

http://s3.amazonaws.com/kym-assets/entries/icons/original/000/000/151/niceboat3.jpg?1239784316

Shame I missed the doublemix, map looks great.

U sir, read my mind

choiie

keso

Quoted from bob buttons

Lower the respawn slightly between 2+3. You take fall damage coming out of it

Yeah, that as well as some unsquarification of mid and the ability for medics to more easily (undskyld beater :( ) jump onto 2 are going to be in the next version.

Kvux

/./
LEGO

It’s way too easy to push last, especially if you use the water route.
Dunno if this is a fact or not, but yesterdays dmix kinda made it obvious
Else than that, I liked it. +1!


Last edited by Kvux,

atomic-

Quoted from Kvux

It’s way too easy to push last, especially if you use the water route.
Dunno if this is a fact or not, but yesterdays dmix kinda made it obvious
Else than that, I liked it. +1!

lol? place some stickies there or spam rockets and nobody will cap your last =D
Our push was ruined by enemy demo and soldier who was in that water route :D

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