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cp_grack [b13]
Created 22nd December 2010 @ 07:13
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b1:
-fixed cp logic of mid (timer resetting to 10 minutes)
-made a few areas more interesting
-some detailing etc.
DL:
http://dl.dropbox.com/u/2361111/cp_grack_b1.bsp.bz2
New pics:
Overview:
http://forums.tf2maps.net/geek/gars/images/5/8/2/8/cp_grack_b10004.jpg
Mid:
http://forums.tf2maps.net/geek/gars/images/5/8/2/8/cp_grack_b10003.jpg
2nd:
http://forums.tf2maps.net/geek/gars/images/5/8/2/8/cp_grack_b10001.jpg
Last:
http://forums.tf2maps.net/geek/gars/images/5/8/2/8/cp_grack_b10000.jpg
b2:
-replaced stone arc with a sleeker wooden ramp
-new small heath+ammo pack on that wooden ramp
-small ammo in bottom lobby is now medium ammo, medium ammo at house removed
-started optimizing
-fixed an exploit allowing players to leave the map
Last edited by Vince,
dear vince,
In the next version of grack, please unclip the the part of the map I talked about so I can jump more freely around mid
ktnxbai
Good layout but it would be nice if it looked like you didnt blow it out your ass. :P
inb4OMGITSONLYINBETABLAHBLAHBLAH
don’t play test it
it’s shit
b3:
-made map less shit
last point is way too open…
Reasons why that is bad and proposed changes? I don’t even agree that it is too open though.
i didint mean too open but more like too simple
Quoted from lucifer
i didint mean too open but more like too simple
open!=simple
imo its fine, its in beta so atm its going to look simple.
i just downloaded and looks promising. Middle point is weird as fuck :D
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