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Forum

cp_grack [b13]

Created 22nd December 2010 @ 07:13

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Mark

Phase

Then you’ll love cp_bazillion

Vince

BiG

b1:
-fixed cp logic of mid (timer resetting to 10 minutes)
-made a few areas more interesting
-some detailing etc.

DL:
http://dl.dropbox.com/u/2361111/cp_grack_b1.bsp.bz2

New pics:
Overview:
http://forums.tf2maps.net/geek/gars/images/5/8/2/8/cp_grack_b10004.jpg
Mid:
http://forums.tf2maps.net/geek/gars/images/5/8/2/8/cp_grack_b10003.jpg
2nd:
http://forums.tf2maps.net/geek/gars/images/5/8/2/8/cp_grack_b10001.jpg
Last:
http://forums.tf2maps.net/geek/gars/images/5/8/2/8/cp_grack_b10000.jpg

Vince

BiG

b2:
-replaced stone arc with a sleeker wooden ramp
-new small heath+ammo pack on that wooden ramp
-small ammo in bottom lobby is now medium ammo, medium ammo at house removed
-started optimizing
-fixed an exploit allowing players to leave the map


Last edited by Vince,

Chaos

dear vince,

In the next version of grack, please unclip the the part of the map I talked about so I can jump more freely around mid

ktnxbai

JustMoose

.:ne:.

Good layout but it would be nice if it looked like you didnt blow it out your ass. :P
inb4OMGITSONLYINBETABLAHBLAHBLAH

Vince

BiG

For all I care it could be completely in orange and grey dev textures.

Chaos

don’t play test it
it’s shit

Vince

BiG

b3:
-made map less shit

DL:
http://dl.dropbox.com/u/2361111/cp_grack_b3.bsp.bz2

lolage

TSPAG

I wanna play it noaaaaaaaaw

lucifer

last point is way too open…

Vince

BiG

Reasons why that is bad and proposed changes? I don’t even agree that it is too open though.

lucifer

i didint mean too open but more like too simple

lolage

TSPAG

Quoted from lucifer

i didint mean too open but more like too simple

open!=simple

imo its fine, its in beta so atm its going to look simple.

lork

i just downloaded and looks promising. Middle point is weird as fuck :D

sKaz

KP

map is a bit wide open i guess (from pics) but is very empty imo..
still design looks cool :P

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