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[WIP] cp_bazillion (rc5)

Created 30th September 2010 @ 17:49

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Arnold

DAKKA

Compiled with hdr for 2 screens to better judge lighting

http://imgur.com/0FRte.jpg
http://imgur.com/x3f2T.jpg

Arnold

DAKKA

Alright so now i’ve got 3 posts in a row but i just wanted to let you know the download to B7 is up.

Biggest changes are
————————-
*Reduced sniper sightlines on mid significantly
*Reduced sightline on 2nd cp from choke
*Made it possible for attackers to utilise the left route to last point. (using crates)
*Rotated the 2nd respawn so you don’t run back to your base
*Added 3D skybox
*Fixed the biggest playerclip issues
*Added a lot of detail

If you happen to play the map record a demo or reply in this thread i would really like to know how the map plays with these changes to mid and last cp.

Download b7
——————
http://maps.toaster.fi./cp_bazillion_b7.bsp.bz2

Kebyh

We ll be playing this map sunday from 7-9pm GMT along with boundary (pl) and undermine (ctf) for our 3 maps rotation map night weekly event on our comunity server, everybody is free to join and please Arnold join us too, you’ll get tons of live feedback :)

IP address: hh5.thehh.co.uk:27055

Arnold

DAKKA

I’ve already talked to Sam about this. I really appreciate what you are doing and I would love to join in but, unfortunately, I can’t. Sam has arranged for an stv recording so i will get some use out of the playtest but you will have to excuse me.

Great initiative none the less, if you host the next event during a weekday i’ll be more likely to have some free time.

Thanks in advance, hope it’ll be a succes.

Dav1dd

2ne1

I wanna be able to jump up here (( http://i52.tinypic.com/k2k0ue.jpg
Needs to be clearer if it’s blocked :)

Love b7 btw!


Last edited by Dav1dd,

Arnold

DAKKA

Don’t want that to be accessible, map would become too wide and there would be technical issues regarding performance.

I will try to make it clearer that you can’t get up there.

tasKu

e-famous

I like this map alot!
I hope it makes to the season 9 maps

alfa

Maybe, just work more on it.


Last edited by alfa,

Arnold

DAKKA

Well i could work on it more if it was playtested more.

It has changed a lot since b5 that was played on MNM. We’ll see how it develops further.
I just need more playtesting with players that know the map well enough and play together as a team.

Arnold

DAKKA

screens b8
————-
http://imgur.com/xxTmR.jpg
http://imgur.com/RbWnW.jpg
http://imgur.com/kF5Z7.jpg
http://imgur.com/zOhMy.jpg
http://imgur.com/QJstR.jpg
http://imgur.com/u7VJo.jpg
http://imgur.com/OYNx4.jpg
http://imgur.com/2ncn3.jpg

download (b8)
———-
http://maps.toaster.fi./cp_bazillion_b8.bsp.bz2

changelog b8
—————
*added detail
*improved performace a little
*added small healthpack to top lobby
*added small healthpack to canyon

Arnold

DAKKA

screen changes b9
————-
http://i.imgur.com/zKX0E.jpg

download (b9)
———-
http://maps.toaster.fi./cp_bazillion_b9.bsp.bz2

changelog b9
—————
*Reduced spawntime for the attackers on cp1
*Made cp2 roof accessible (copied the red cp2 roof to blu)
*Opened up a window square above the main gates into base
*added detail
*some more clipping fixes
*found a description tag

IPZIE

SUAVE

i just love this map in 6vs6. little confusin last point BUT I FKKN LOVE IT :)

Arnold

DAKKA

Thanks ippez :)

some changes i’m working on, because the dropdown was kinda useless i’m trying to make it more dynamic.

http://imgur.com/S1LaB.jpg
http://imgur.com/chUNU.jpg
http://i.imgur.com/w9jif.jpg
http://i.imgur.com/H1dS4.jpg

Arnold

DAKKA

changelog b10
—————–

*Removed right side window/wall on last cp
*Added crates in the back of last cp
*Added planks on right side of last cp
*Opened up dropdown
*Added medium health kit on right side of last cp
*Switched location ammo and health on last cp bottom floor
*Removed small crate making left route accessible for medic
*Improved fps on mid
*Fixed blu balcony exit being smaller than red
*Fixed some playerclips
*Made cp2 cap a little faster
*Made last cap a little bit slower (1 second)

Download b10
—————–

http://maps.toaster.fi./cp_bazillion_b10.bsp.bz2

RaCio

GoT²

cp1 dropdown looks interesting

The lower area under the cp1 lobby still looks a bit complicated though, so many paths :P

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