Forum
[WIP] cp_bazillion (rc5)
Created 30th September 2010 @ 17:49
Add A Reply Pages: « Previous 1 ... 5 6 7 ... 19 Next »
Compiled with hdr for 2 screens to better judge lighting
Alright so now i’ve got 3 posts in a row but i just wanted to let you know the download to B7 is up.
Biggest changes are
————————-
*Reduced sniper sightlines on mid significantly
*Reduced sightline on 2nd cp from choke
*Made it possible for attackers to utilise the left route to last point. (using crates)
*Rotated the 2nd respawn so you don’t run back to your base
*Added 3D skybox
*Fixed the biggest playerclip issues
*Added a lot of detail
If you happen to play the map record a demo or reply in this thread i would really like to know how the map plays with these changes to mid and last cp.
Download b7
——————
http://maps.toaster.fi./cp_bazillion_b7.bsp.bz2
We ll be playing this map sunday from 7-9pm GMT along with boundary (pl) and undermine (ctf) for our 3 maps rotation map night weekly event on our comunity server, everybody is free to join and please Arnold join us too, you’ll get tons of live feedback :)
IP address: hh5.thehh.co.uk:27055
I’ve already talked to Sam about this. I really appreciate what you are doing and I would love to join in but, unfortunately, I can’t. Sam has arranged for an stv recording so i will get some use out of the playtest but you will have to excuse me.
Great initiative none the less, if you host the next event during a weekday i’ll be more likely to have some free time.
Thanks in advance, hope it’ll be a succes.
I wanna be able to jump up here (( http://i52.tinypic.com/k2k0ue.jpg
Needs to be clearer if it’s blocked :)
Love b7 btw!
Last edited by Dav1dd,
Don’t want that to be accessible, map would become too wide and there would be technical issues regarding performance.
I will try to make it clearer that you can’t get up there.
Maybe, just work more on it.
Last edited by alfa,
Well i could work on it more if it was playtested more.
It has changed a lot since b5 that was played on MNM. We’ll see how it develops further.
I just need more playtesting with players that know the map well enough and play together as a team.
screens b8
————-
http://imgur.com/xxTmR.jpg
http://imgur.com/RbWnW.jpg
http://imgur.com/kF5Z7.jpg
http://imgur.com/zOhMy.jpg
http://imgur.com/QJstR.jpg
http://imgur.com/u7VJo.jpg
http://imgur.com/OYNx4.jpg
http://imgur.com/2ncn3.jpg
download (b8)
———-
http://maps.toaster.fi./cp_bazillion_b8.bsp.bz2
changelog b8
—————
*added detail
*improved performace a little
*added small healthpack to top lobby
*added small healthpack to canyon
screen changes b9
————-
http://i.imgur.com/zKX0E.jpg
download (b9)
———-
http://maps.toaster.fi./cp_bazillion_b9.bsp.bz2
changelog b9
—————
*Reduced spawntime for the attackers on cp1
*Made cp2 roof accessible (copied the red cp2 roof to blu)
*Opened up a window square above the main gates into base
*added detail
*some more clipping fixes
*found a description tag
Thanks ippez :)
some changes i’m working on, because the dropdown was kinda useless i’m trying to make it more dynamic.
http://imgur.com/S1LaB.jpg
http://imgur.com/chUNU.jpg
http://i.imgur.com/w9jif.jpg
http://i.imgur.com/H1dS4.jpg
changelog b10
—————–
*Removed right side window/wall on last cp
*Added crates in the back of last cp
*Added planks on right side of last cp
*Opened up dropdown
*Added medium health kit on right side of last cp
*Switched location ammo and health on last cp bottom floor
*Removed small crate making left route accessible for medic
*Improved fps on mid
*Fixed blu balcony exit being smaller than red
*Fixed some playerclips
*Made cp2 cap a little faster
*Made last cap a little bit slower (1 second)
Download b10
—————–
Add A Reply Pages: « Previous 1 ... 5 6 7 ... 19 Next »