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[WIP] cp_bazillion (rc5)
Created 30th September 2010 @ 17:49
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Screenshots:
http://imgur.com/k7USV
http://imgur.com/j5wWt
http://imgur.com/RuVRx
http://imgur.com/pfgy9
http://imgur.com/SguOQ
http://imgur.com/8j9gY
http://imgur.com/pVP4n
Download:
http://maps.toaster.fi/cp_bazillion_b2.bsp.bz2
b2 changelog
—————-
*Changed map to granary
*Fixed being able to have fun on middle
*Added a route into BLU spawn for RED
*Blu can now not exit any spawn
*Merged middle, second and last cp into one super control point.
*Written a novel
*Did anyone actually play this map? (apart from the finns)
*Added a basement level where you can play
pl_badwater if you are tired of CP
*B2 is now available for you not to play
Cheers
Last edited by Arnold,
make an irc channel?
im willing to get this playtested and stuff.
could replace obscure :DDDDD
Ok…
This route http://imgur.com/cxB0O.jpg seems a bit problematic for me, I wouldn’t have such an easy route going into their spawn doors imo, however I guess that’s an alternative for the team to get out.
Some things I found of interest:
http://imgur.com/7GJF9.jpg bug
http://imgur.com/Bl2Hb.jpg Maybe make this part a useable area?
http://imgur.com/2pN1s.jpg bug
http://imgur.com/IecTd.jpg bug
http://imgur.com/wjsBR.jpg bug
http://imgur.com/aUYYY.jpg bug
http://imgur.com/fhFeP.jpg bug?
http://imgur.com/MRM5H.jpg bug
http://imgur.com/Ao61V.jpg Maybe place a hp there? Most custom maps make it too easy for the heavies to support scouts and vice versa, meaning there’s no real scout battles going on in chokes like there is in badlands.
Maps like obscure, freight, granary remove this part thus can make it rather grindy to play. Trying to force the heavies and scouts away from each other when defending 2nd etc. makes for a more entertaining map imo.
Overall I thought the map is set out great, for me the lobby area near last is a bit to cluttered and not very easy to navigate, this will make pushing out from last a rather hard thing to do as it’s too easy for a scout or something to hide and either jump out on the medic or go for last.
Having said that the last point in general is fantastic and 2nd also.
Middle I think is brilliant, it was very like “wtf?” when I first got there as I was thinking I was meant to get into the point somehow :D
Anyway, I’m trying to find some people to play this with as I really want to give it a go and give some better feedback, most of my gameplay suggestion changes aren’t really valid until I’ve actually given it a go. Keep up the good work.
When i saw 1st screen I was thinking nothing special.. Then I saw 2nd screnshot and I realize it.. I must download it and try! I downloaded it, copied.. Load and what a suprise soo big spawn room, after few steps it become really intresting map for me. And i realize it we need this map make popular! So put it in your servers, play double mixes and test it.. There is some bugs ect. but we can help Arnold to test it..
Changelog b4
——————-
*Removed door the the right of last cp
*Made the small doors higher the the left of the main door on last cp
*made last cap a tad faster
*changed lighting (didn’t like it being that gloomy)
*fixed some clipping bugs, not all of them
Pics
—————-
http://imgur.com/CSWwg.jpg
http://imgur.com/nbdGS.jpg
http://imgur.com/l93x7.jpg
http://imgur.com/UjAMB.jpg
http://imgur.com/Eq7sb.jpg
Download b4
——————-
http://maps.toaster.fi./cp_bazillion_b4.bsp.bz2
Last edited by Arnold,
This map does indeed rape face.
People should really start playing it.
map is amazing. I like the feel of it. the stairs at lobby was a tad confusing at the start but you quickly got the idea.
By just the looks of it i can imagine some really epic fast-paced fights going on all of the 3 points. I demand there needs to be a 1 day cup for this awesomness
found a clippping issue btw http://img253.imageshack.us/img253/3197/cpbazillionb40001.jpg
Played the map with DW.Twitch and others, it was a really fast paced game despite the result only being 2-1, really close game and really really fun to play.
One night cup plx.
Thanks for the replies guys
Changelog B5
—————-
*Added fences to the elevations on left and right of mid point. (Fences facing the balcony with minetracks; so that you are safe from enemy snipers when you are on top)
*cleaned up the displacements on the elevations
*Moved both sides balcony on mid closer to mid cp, reducing possible sniper sightlines.
*Fixed being able to hide stickies on mid cp metal
Download b5
——————-
http://maps.toaster.fi./cp_bazillion_b5.bsp.bz2
I know this update is quite soon but I really don’t see why I shouldn’t fix issues asap so we can move on.
I’m only hesitant to play it because I don’t know what I’d call places quite yet :P I will try play it tonight if possible and I will give my feedback here. :D
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