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[WIP] cp_bazillion (rc5)

Created 30th September 2010 @ 17:49

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Arnold

DAKKA

Yes rc2 will be released before the season starts. Thanks for the comments :) i’ll take another look at the ramps.


Last edited by Arnold,

Andee

GoT<3
HoT<3

Arnold, is there an picture of an overview of the map somewhere? So I can plan some tactics on that map?

Arnold

DAKKA

Here you go Andee

http://i.imgur.com/FpirC.jpg

Andee

GoT<3
HoT<3

You the best Arnold. I salute you dear knight.

Tyranno

sf.
sf.

Arnold, tight map so far and allowing for quite some variety.
Nice touch with the health- and ammopacks everywhere having indicators below ’em. :)

Jundeey

NMH
sisu

Good map imo, atleast for soldiers+demo+medic although for scouts it might be a little bit poor for example at the mid point because there are so many objects and walls etc. so scout usually gets raped by the spam. But it’s good to have different kind of maps cus even this bazillion mid point is good opportunity to try advanced tactics and utilities.

Personally I rly like it as soldier and sniper. gj man

Warmaster

-[MG]-
HL

Quoted from Jundeey

Good map imo, atleast for soldiers+demo+medic although for scouts it might be a little bit poor for example at the mid point because there are so many objects and walls etc. so scout usually gets raped by the spam. But it’s good to have different kind of maps cus even this bazillion mid point is good opportunity to try advanced tactics and utilities.

Personally I rly like it as soldier and sniper. gj man

I’ve only played it as scout so far and didn’t really have any of the problems you’ve stated above (although mid could potentially be a slight problem against stronger opponents), which leads me to believe the map is pretty balanced for all classes!

Arnold

DAKKA

rc2 download
—————-
http://www.filedump.be/Bazillion/cp_bazillion_rc2.bsp.bz2
mirror
http://forums.tf2maps.net/downloads.php?do=file&id=4570&act=down

screens
———
http://i.imgur.com/SBas8.jpg
http://i.imgur.com/FWztC.jpg
http://i.imgur.com/gD86A.jpg
http://i.imgur.com/ZqoOz.jpg
http://i.imgur.com/HTpji.jpg
http://i.imgur.com/0oVto.jpg

changelog
———–
*added medium hp pack on middle
*cut the sniper sightline from cp2-3 choke (valley)
*added cover at mid tunnel
*scouts can now use the stack of crates in lower lobby to get up to the fire-exit
*last is now easier to walk around in general
*fixed the displacements on mid
*clipped annoying places

known issues
—————
some dark spots in map with hdr on


Last edited by Arnold,

Martn

Med med kit on mid is nice, it needed that i guess.
Also stairs on cp1 are good.

Tyranno

sf.
sf.

Med Kit on Mid is gorgeous and a million times thank you for the stairs at last CP ;_;
I (Medic) sometimes felt as if duckjumping up that tiny ledge made me the tad slower that I just shouldn’t be, so I’m as grateful as possible for it!!!!

Shabbaman

GoT<3
HoT<3

Quoted from Andee

You the best Arnold. I salute you dear knight.

Still waiting on that super secret tactic you’re working on.

Black_Bob

[DA]

Got to say this is a great map now ive played it a few times :D

Martn

Quoted from Black_Bob

Got to say this is a great map now ive played it a few times :D

WLL

^same here


Last edited by WLL,

Arnold

DAKKA

Appreciate the kind words guys :)

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