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[WIP] cp_bazillion (rc5)

Created 30th September 2010 @ 17:49

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Arnold

DAKKA

flytrough
————
http://www.youtube.com/watch?v=mRudcZPWPBQ

screens
———
http://i.imgur.com/kQGEf.jpg
http://i.imgur.com/17O6o.jpg
http://i.imgur.com/Ftlvp.jpg
http://i.imgur.com/rdJxy.jpg
http://i.imgur.com/7tDLh.jpg
http://i.imgur.com/ZIs3o.jpg
http://i.imgur.com/5HaVH.jpg
http://i.imgur.com/RRAVz.jpg

rc3 changelog
—————-
*removed main door on last
*fixed the one way doors launching you up
*removed the window alcove on last right of main door
*clipped the large pipes on left side attacking last
*made the crates attacking last left side a ramp (no more crouch-jumping)
*enlarged the small ramp onto last right side and the area around it moving the main stairs forward
*made a ramp of the left side (defending last perspective)
*removed railings from high platform on last
*removed pipes on last catwalk
*removed hole on last catwalk
*removed the first railing on dropdown (easier to jump up and to drop down)
*enlarged the second set of doors on the first spawn
*moved first spawn positions back
*removed the annoying railing on second balcony
*removed the second small doorframe on mid cavehouse
*clipped the areas on top of second
*added a railing so scouts can jump from cavehouse to cp2 catwalk going up to roof

DOWNLOAD (rc5)
—————-
http://rotabland.eu/maps/map.php?id=2843&type=0
http://forums.tf2maps.net/downloads.php?do=file&id=4570&act=down


Last edited by Arnold,

Springer

DAKKA

wooow that came as a lovely suprise!

tarmo-

<3 Fruit

Quoted from Springer

wooow that came as a lovely suprise!

wasn’t that big of a surprise ;)

Vazzan

TwistedPlay.

Do we have to contact you individually for a download link?

Arnold

DAKKA

Download is up

Del

Release cp_gullywash_final_final first =)

tarmo-

<3 Fruit

Quoted from Del

Release cp_gullywash_final_final first =)

you can do final1 nowadays aswell

karit

cool looking map, good job, good luck with it :)

choiie

keso

Interesting ideas, and I dont expect anything but the best from you. Still have a few complaints from the screenshots though. Everything looks very open and flat, I cant see much cover anywhere on mid and the cap points truly look rather uninteresting. Will really look forward to the next versions!

clippen

keso

Water idea could be great with a few tweaks. cp3 also looks great.

RaCio

GoT²

Looks awesome.

Looks like a heavy can be a beast on the capture points, but nothing wrong with that I guess.

Arnold

DAKKA

some changes will upload A3 soon

http://imgur.com/C4Ou2.jpg
http://imgur.com/9V
http://imgur.com/JcRzU.jpgas1.jpg
http://imgur.com/q8TVk.jpg
http://imgur.com/gg8g3.jpg
http://imgur.com/VavaG.jpg
http://imgur.com/XQGWK.jpg
http://imgur.com/9z1pL.jpg
http://imgur.com/WxWAr.jpg

download A3
http://maps.toaster.fi./cp_bazillion_a3.bsp.bz2


Last edited by Arnold,

Arnold

DAKKA

-changelog- A4

*added tunnel below cp3
*opened up cp2 defenders side
*added ammo to mid
*added some detail

http://imgur.com/fKorc.jpg
http://imgur.com/TdioL.jpg
http://imgur.com/79TNq.jpg
http://imgur.com/NT7vv.jpg
http://imgur.com/fi9mm.jpg
http://imgur.com/jLLGd.jpg
http://imgur.com/QrVpN.jpg

Defur

Lookin’ good

Also: http://etf2l.org/forum/user/1787/

Arnold

DAKKA

http://imgur.com/F8LVD.jpg
http://imgur.com/MSscL.jpg
http://imgur.com/729nL.jpg

Download: A5
http://www.degrafischeprofeet.be/cp_bazillion_a5.zip


Last edited by Arnold,

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