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[WIP] cp_bazillion (rc5)

Created 30th September 2010 @ 17:49

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Arnold

DAKKA

flytrough
————
http://www.youtube.com/watch?v=mRudcZPWPBQ

screens
———
http://i.imgur.com/kQGEf.jpg
http://i.imgur.com/17O6o.jpg
http://i.imgur.com/Ftlvp.jpg
http://i.imgur.com/rdJxy.jpg
http://i.imgur.com/7tDLh.jpg
http://i.imgur.com/ZIs3o.jpg
http://i.imgur.com/5HaVH.jpg
http://i.imgur.com/RRAVz.jpg

rc3 changelog
—————-
*removed main door on last
*fixed the one way doors launching you up
*removed the window alcove on last right of main door
*clipped the large pipes on left side attacking last
*made the crates attacking last left side a ramp (no more crouch-jumping)
*enlarged the small ramp onto last right side and the area around it moving the main stairs forward
*made a ramp of the left side (defending last perspective)
*removed railings from high platform on last
*removed pipes on last catwalk
*removed hole on last catwalk
*removed the first railing on dropdown (easier to jump up and to drop down)
*enlarged the second set of doors on the first spawn
*moved first spawn positions back
*removed the annoying railing on second balcony
*removed the second small doorframe on mid cavehouse
*clipped the areas on top of second
*added a railing so scouts can jump from cavehouse to cp2 catwalk going up to roof

DOWNLOAD (rc5)
—————-
http://rotabland.eu/maps/map.php?id=2843&type=0
http://forums.tf2maps.net/downloads.php?do=file&id=4570&act=down


Last edited by Arnold,

Springer

DAKKA

wooow that came as a lovely suprise!

tarmo-

<3 Fruit

Quoted from Springer

wooow that came as a lovely suprise!

wasn’t that big of a surprise ;)

Vazzan

TwistedPlay.

Do we have to contact you individually for a download link?

Arnold

DAKKA

Download is up

Del

Release cp_gullywash_final_final first =)

tarmo-

<3 Fruit

Quoted from Del

Release cp_gullywash_final_final first =)

you can do final1 nowadays aswell

karit

cool looking map, good job, good luck with it :)

choiie

keso

Interesting ideas, and I dont expect anything but the best from you. Still have a few complaints from the screenshots though. Everything looks very open and flat, I cant see much cover anywhere on mid and the cap points truly look rather uninteresting. Will really look forward to the next versions!

clippen

Water idea could be great with a few tweaks. cp3 also looks great.

RaCio

GoT²

Looks awesome.

Looks like a heavy can be a beast on the capture points, but nothing wrong with that I guess.

Arnold

DAKKA

some changes will upload A3 soon

http://imgur.com/C4Ou2.jpg
http://imgur.com/9V
http://imgur.com/JcRzU.jpgas1.jpg
http://imgur.com/q8TVk.jpg
http://imgur.com/gg8g3.jpg
http://imgur.com/VavaG.jpg
http://imgur.com/XQGWK.jpg
http://imgur.com/9z1pL.jpg
http://imgur.com/WxWAr.jpg

download A3
http://maps.toaster.fi./cp_bazillion_a3.bsp.bz2


Last edited by Arnold,

Arnold

DAKKA

-changelog- A4

*added tunnel below cp3
*opened up cp2 defenders side
*added ammo to mid
*added some detail

http://imgur.com/fKorc.jpg
http://imgur.com/TdioL.jpg
http://imgur.com/79TNq.jpg
http://imgur.com/NT7vv.jpg
http://imgur.com/fi9mm.jpg
http://imgur.com/jLLGd.jpg
http://imgur.com/QrVpN.jpg

Defur

Lookin’ good

Also: http://etf2l.org/forum/user/1787/

Arnold

DAKKA

http://imgur.com/F8LVD.jpg
http://imgur.com/MSscL.jpg
http://imgur.com/729nL.jpg

Download: A5
http://www.degrafischeprofeet.be/cp_bazillion_a5.zip


Last edited by Arnold,

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