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cp_collis

Created 9th August 2010 @ 19:19

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Keyro

Cheater

Nice potential.
A lot of good ideas, would like to try it in mix/pickup if i can.
Nevertheless i find that aesthetically wise the map could be a lot better, the rock textures (like near the waterfall) are ugly imo and a lot of textures could be a lot better.

archy

you mean this certain texture in general or that the texture looks bad in my map (like not used in a good looking way)?

Keyro

Cheater

Feel like it’s low res texture and in general i feel the graphic is far from perfect when you compare with official maps or beautiful custom maps like gully, Snakewater os that new integrity (http://etf2l.org/forum/maps/topic-15170/?recent=264869).

Dunno maybe it’s the alpine theme (But when i see lumberyard i think it’s not the case), maybe the fact there is VERY big spaces in your map unlike other maps or maybe it’s you.

But do not misunderstand, the map is a potential etf2l map, just i feel the graphics are not top notch, far from it.

Also there’s some clipping issue, like when you re sitting on CP2 and look at the mine tunnel.

archy

Quoted from Keyro

Also there’s some clipping issue, like when you re sitting on CP2 and look at the mine tunnel.

some explanation would be really helpful, or even better a screenshot.

the texture for the soil used to be the very same as in lumberyard. however, there were only 2 somewhat good rock textures. a default one and a custom one. the default one looked very awkward and the custom texture (for my feelings) looked like crap. i mean: just low quality. so i chose a new default one and the fitting ground texture.

the current texture looks so awkward because there is nothing that distracts you from its look. Im not done with this rock wall yet, however.

Thanky you very much for this feedback. Now that is what i wanna see. :D

Keyro

Cheater

Quoted from archy

[…]
some explanation would be really helpful, or even better a screenshot.

That :

Ok Clipping : http://uppix.net/9/8/d/a232d47c83ac0d489cfd308563dff.jpg

Bad clipping : http://uppix.net/0/b/0/75b99cbe33de59b9a0893daef224c.jpg

archy

Quoted from Keyro

[…]

That :

Ok Clipping : http://uppix.net/9/8/d/a232d47c83ac0d489cfd308563dff.jpg

Bad clipping : http://uppix.net/0/b/0/75b99cbe33de59b9a0893daef224c.jpg

ah, i see :)

will be fixed in the next version.

the latter is in work atm, but i wont release a new version of my map only for a hand ful of *minor* bug fixes. Come on guys, give me some feedback.

GriZZly

found some minor bugs, made some screenshots to help you out,
btw. i really like your map and hope to see it in s9 or 10 ;)

screens: [invalid URL]http://www.megaupload.com/?d=8CI2PZRZ[invalid URL]

LikeThis

Still working on this? I’m a huge fan.

archy

im still working on it, but just not recently

oh and well.. a certain lack of feedback is a co-reason for that


Last edited by archy,

Jazz

ScS|
(Q)<

Hey,

Basically a few of us got together tonight and we played on your map.

General feedback was that it was good and the feel of the map was good.

There were a few points that came up in the match.

Firstly people thought that the first and last points are a tad too small. On mid you get there as a solly and demo and the jump is short and there is no chance for a player to react before the solly is in your face.

Secondly the last point was too small both it size and area of the actual point. most of our players kept falling off because there was a lack of space to stand and be effective. Also pushing into last the point is too small again same sort of problem as mid no time to react. Looking at the map you could maybe remove the wall that is in the last point (one near the first health kit) and make that the whole last point dunno but would give the team a bit more space and all (maybe too much but just an idea)

Suggestion were that you make the points bigger and the distance between points smaller. Also maybe slightly increase the cap time on last as some said it did cap pretty quickly.

Anyways,
Generally a good map and well done we enjoyed playing it :D

raappana

KoP!?

Same as Jazzi, good feeling about this map and there are a lot of good places to put some traps as demo. Also I would see a small healthpack somewhere under last point, cheers for playing tonight, ggs.


Last edited by raappana,

LikeThis

I love this map Archy, can you pwwweeeasse restart development on it? )))

Quoted from LikeThis

I love this map Archy, can you pwwweeeasse restart development on it? )))

lawn

︻芫═一☺
hp

should definitely restart work on this map
:)


Last edited by lawn,

archy

http://wiki.teamfortress.com/w/images/9/9b/Demoman_autodejectedtie02.wav

ok, I cannot express how much of a surprise that is to me, honestly. A lovely surprise though.

If the demand is there, I will pick up the development again. But apparently I am about to release the first _rc version of down_under. In fact, I would have already if TF2 and the editor itself would not fuck around like bosses.

Ok then expect some updates, but not in the very near future.

P.S. And thanks for the feedback, ofc :p


Last edited by archy,

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