x
ETF2L is looking for new Staff to recruit! Are you interested in supporting the league? Then click here for more details on what we can offer and how to apply! 
x
To those who participated in the Highlander Season 32 (Summer 2024), please fill out this Feedback Form for the current & next Highlander seasons!

Forum

Soldier Weps, Overpowered or not?

Created 18th December 2009 @ 05:13

Add A Reply Pages: « Previous 1 ... 51 52 53 ... 59 Next »

hykleri

i want tftrue/promod. Enemy Territory had promod too…

btw i want hitbox fix the most… :D

atreides

I’m fine with some slight adjustments via TFTrue, in the following way:

– TDH:
max. damage 120, minicrits disabled, damage falloff reduced (this one is arguable, max. damage and disabled minicrits not)

– FaN:
no uplift

-Equalizer:
maximum movement < 125%, maxdamage 140

gryzor

The point is to get more people to enjoy the game and play 6v6, not try and scare them AWAY from the game and make it as hard as possible to generate interest. There are always some.. people with alternative mental capacity… in every community who wants things to “stay the same” (see my previous post), due to them being too lazy and fat to adapt to changes.

If you can’t adapt and think things “suck” because your class is suddenly not the ONLY class who can do stupid cheap-shots and kill another class in 0.9s, then perhaps you should either play something else OR not constantly whine like a constipated donkey.

Do you really want to be a donkey? Didn’t think so, so let’s hope LAN:s and leagues ‘Do The Right Thing’ (TM) and stop trying to ruin YET ANOTHER fortress-game with pointless mods and rules that makes no sense to people trying the game out.

Fragga

FRAGGA`s
RIP

I’m fine with some slight adjustments via TFTrue, in the following way:

– TDH:
max. damage 120, minicrits disabled, damage falloff reduced (this one is arguable, max. damage and disabled minicrits not)

– FaN:
no uplift

-Equalizer:
maximum movement < 125%, maxdamage 140

hahaha

Yeah and the other eight classes would like to see changes too


Last edited by Fragga,

atreides

you counted 10 classes? Were just some figures for two classes (i.e. 7 classes remaining).

Btw. gryzor, these changes are to prevent cheap-shots (I would call 140 damage TDH shots exactly this) and the easiest way is to just forbid, not to adjust them.

Reconsider your arguments.


Last edited by atreides,

skinnie

TCM

There are always some.. people with alternative mental capacity…

franco

Bring back TFTrue with real class / unlock balance and TF2 will be good again.

xtala

Yes piece, that’s exactly why. It was the same in Q3F when the devs changed a few things around as well. The items in question are not “overpowered”, they just make old “overpowered” items/styles obsolete/not overpowered anymore. It’s called progress and balancing.

So, you can “hahaha” all you want, it still doesn’t change facts. When you can’t just continue to do do the same repetitive stuff over and over again while “pwning” due to changes, it’s not because something is “broken” or “overpowered”. It’s because you’re stupid.

I fear some might lack the mental capacity required to grasp simple concepts such as this, though.

I see where you’re coming from, but I disagree in that it’s simply so black and white. Competition is defined by a comparison of relative skill (person A’s skill compared to person B). However, when certain items are introduced that completely nullifies the aspect of relative skill, and where the entirety of the outcome depends solely on person A’s performance, and not person B’s in the slightest (i.e. person B living or dying depends only if person A hits or misses), then it is no longer a matter of relative skill, and therefore I do not think it has a place in competition. Most of the time what crosses this border are weapons that do higher DPS within a 1-1.5 sec interval, and the damage presented isn’t negatable by the other player, meaning in-theory person A would win every time if he had perfect aim (obv. not the case, but it illustrates one of the points I think is important for having good competition).

What’s the point of classes then?
According to this theory, a medic should have a good chance at killing whoever comes at him, no matter what.
Different classes, or the same classes using different weapons are better at killing certain classes using certain weapons in certain situations.

Cloud

.wldcrd!

There are always some.. people with alternative mental capacity… in every community who wants things to “stay the same” (see my previous post), due to them being too lazy and fat to adapt to changes.

Can we just have TF3 already dammit?

skinnie

TCM

I want updates every day goddamnit, getting so bored of this game

Ijantis

Yes piece, that’s exactly why. It was the same in Q3F when the devs changed a few things around as well. The items in question are not “overpowered”, they just make old “overpowered” items/styles obsolete/not overpowered anymore. It’s called progress and balancing.

So, you can “hahaha” all you want, it still doesn’t change facts. When you can’t just continue to do do the same repetitive stuff over and over again while “pwning” due to changes, it’s not because something is “broken” or “overpowered”. It’s because you’re stupid.

I fear some might lack the mental capacity required to grasp simple concepts such as this, though.

I see where you’re coming from, but I disagree in that it’s simply so black and white. Competition is defined by a comparison of relative skill (person A’s skill compared to person B). However, when certain items are introduced that completely nullifies the aspect of relative skill, and where the entirety of the outcome depends solely on person A’s performance, and not person B’s in the slightest (i.e. person B living or dying depends only if person A hits or misses), then it is no longer a matter of relative skill, and therefore I do not think it has a place in competition. Most of the time what crosses this border are weapons that do higher DPS within a 1-1.5 sec interval, and the damage presented isn’t negatable by the other player, meaning in-theory person A would win every time if he had perfect aim (obv. not the case, but it illustrates one of the points I think is important for having good competition).

so according to this theory almost every vanilla weapon takes out relative skill as long as person A has good aim

skinnie

TCM

http://forums.steampowered.com/forums/showthread.php?t=888453

steamforum ftw

alfa

http://forums.steampowered.com/forums/showthread.php?t=888453

steamforum ftw

pee bottles and african shields ftw <3!!!

Waster

http://forums.steampowered.com/forums/showthread.php?t=888453

steamforum ftw

Agree with the comment: “Throwing pee is way too crazy, even for tf2.”

BERSERKER

broder
PRO

What’s the point of classes then?
According to this theory, a medic should have a good chance at killing whoever comes at him, no matter what.
Different classes, or the same classes using different weapons are better at killing certain classes using certain weapons in certain situations.

Yes, if medic was a combat-class. Obviously it is never going to adhere fully to the presented theory, as there is never going to be perfect balance. Under various circumstances one class will have an advantage over another, etc., but with a low degree of reproducability. Don’t take it so literally.

so according to this theory almost every vanilla weapon takes out relative skill as long as person A has good aim

No, if a soldier has good aim, he will not take out ‘relative skill’ versus a scout. If a scout has good aim vs. another scout, he does not take out ‘relative skill.’ This is exactly what shows relative skill. If one of them has better aim than the other, and movement is the same for both, then he should prevail. As I said above, though, this can never be the case as there will always be circumstances where one thing will have an advantage. I don’t see how your point.


Last edited by BERSERKER,

Add A Reply Pages: « Previous 1 ... 51 52 53 ... 59 Next »