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Will freight_final be in the mappool?
Created 13th August 2009 @ 02:05
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freight_final is played a lot? That’s news to me.
Besides, if something is played/sold/whatever a lot it still doesn’t mean it’s any good…
Yes, it does mean it’s good when it comes to tf2 maps. If people don’t enjoy a map, they don’t play/pick it in matches or pcw’s.
i’ve yet to see a significant number of people actually pick freight wihout having to train on it for an official.
This is what i think about freight:
Last cp is hella hard to attack and limits tactics. 3 doors in and all clearly visible.
I’ve yet to see an interesting battle on 2nd cp. it’s just a bad cp overall. (too claustrophobic and weird angles)
Middle is ok apart from the trains, it being bit sniper friendly and having fps issues.
none of these were fixed with freight final, apart from the 2nd forward spawn now not accessible once you exited.
I can only hope not
freight final is gay
they made a perfectly good map into a maze.
do not want
I think the second point is much better.
In cp_freight a demoman can stand in second respawn and defend the door. This is fixed.
In cp_freight you can only attack 2nd point from two directions. cp_well had the same problem before the stairs were added. This is fixed (you can now go right, left, or left->middle).
And I really can’t see anything that’s become worse (possibly apart from the area between cp1-cp2).
I think the second point is much better.
In cp_freight a demoman can stand in second respawn and defend the door. This is fixed.
In cp_freight you can only attack 2nd point from two directions. cp_well had the same problem before the stairs were added. This is fixed (you can now go right, left, or left->middle).
And I really can’t see anything that’s become worse (possibly apart from the area between cp1-cp2).
I could fix it in a much better way. Idk who is the creator of freight, but he’s no clue tbh.
Nothing stops your from improving it
cp_freight. FTW.
first gran with closed doors ftw :D
actually, anyting that isn’t granlands gets a gigantic plus!!!
!granlands + everything!
I think the 2nd is much better in _final.
Better options for attack and still some good defensive positions.
The design of the rooms is definitely a little convoluted and not really representative of a functional building which I think throws a lot of people off.
Like F2 points out you can still attack from top and and the resupply side but now you also have a near-side option which brings you into contact much closer to the enemy and with cover.
Perhaps if we all hadn’t played the previous incarnations of cp_freight there would be less confusion at CP2 in _final?
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