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Forum

Will freight_final be in the mappool?

Created 13th August 2009 @ 02:05

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xtala

freight_final is played a lot? That’s news to me.

Besides, if something is played/sold/whatever a lot it still doesn’t mean it’s any good…

Yes, it does mean it’s good when it comes to tf2 maps. If people don’t enjoy a map, they don’t play/pick it in matches or pcw’s.

Arnold

DAKKA

i’ve yet to see a significant number of people actually pick freight wihout having to train on it for an official.

This is what i think about freight:

Last cp is hella hard to attack and limits tactics. 3 doors in and all clearly visible.
I’ve yet to see an interesting battle on 2nd cp. it’s just a bad cp overall. (too claustrophobic and weird angles)
Middle is ok apart from the trains, it being bit sniper friendly and having fps issues.

none of these were fixed with freight final, apart from the 2nd forward spawn now not accessible once you exited.

Smofo

I can only hope not

freight final is gay

they made a perfectly good map into a maze.

do not want

F2

Danmark

I think the second point is much better.

In cp_freight a demoman can stand in second respawn and defend the door. This is fixed.

In cp_freight you can only attack 2nd point from two directions. cp_well had the same problem before the stairs were added. This is fixed (you can now go right, left, or left->middle).

And I really can’t see anything that’s become worse (possibly apart from the area between cp1-cp2).

Koeitje

AUTOBOTS

I think the second point is much better.

In cp_freight a demoman can stand in second respawn and defend the door. This is fixed.

In cp_freight you can only attack 2nd point from two directions. cp_well had the same problem before the stairs were added. This is fixed (you can now go right, left, or left->middle).

And I really can’t see anything that’s become worse (possibly apart from the area between cp1-cp2).

I could fix it in a much better way. Idk who is the creator of freight, but he’s no clue tbh.

xtala

Nothing stops your from improving it

demolition is my mis

cp_freight. FTW.

yin

first gran with closed doors ftw :D

Koeitje

AUTOBOTS

Nothing stops your from improving it

I need a vmf.

fJack

k^m

first gran with closed doors ftw :D

i hope you is trolling killllllllllll

end0

[x]

definitely it should be
at least something new

Koeitje

AUTOBOTS

first gran with closed doors ftw :D

i hope you is trolling killllllllllll

+1

GangsterAlgot

actually, anyting that isn’t granlands gets a gigantic plus!!!

!granlands + everything!

Admirable

(Toucan Ambassador)

I think the 2nd is much better in _final.
Better options for attack and still some good defensive positions.
The design of the rooms is definitely a little convoluted and not really representative of a functional building which I think throws a lot of people off.

Like F2 points out you can still attack from top and and the resupply side but now you also have a near-side option which brings you into contact much closer to the enemy and with cover.

Perhaps if we all hadn’t played the previous incarnations of cp_freight there would be less confusion at CP2 in _final?

Koeitje

AUTOBOTS

It’s not the confusion. There were just better ways to fix it.

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