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Forum

3rd scout allowed?

Created 29th May 2012 @ 20:44

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octochris

(0v0)

Quoted from Buttnose

definitive admin response?

Already given by Hildreth.

Mistral.Tt???

Quoted from Buttnose

definitive admin response?

Fully allowed, has been for quite some time. I remember pissing off PyroGen by doing this and they thought it wasn’t allowed either. :D

Sideshow

(ETF2L Donator)
ft.
WiK?

We played against a team last night who sent 3 bombing demomen out on gravelpit one after the other to pop our medic haha.

lagi

what about 2 heavies? epsilon ogmogmgomg

AnimaL

Quoted from Sideshow

We played against a team last night who sent 3 bombing demomen out on gravelpit one after the other to pop our medic haha.

did they succeed?

Monkeh

.:ne:.
.:ne:.

Quoted from AnimaL

did they succeed?

If they didn’t they must have been awful demomen…

Edit: Why not just send demo and sollies together as scouts cap A? Baddies.


Last edited by Monkeh,

Spike Himself

TC

Gideon playing sniper on a team is worse than 3 people playing scout on a team anyway. This thread is silly.

Gideon also best medic RUS ))))

Яyan

Quoted from nTraum

Gideon mad.

Яyan

derp


Last edited by Яyan,

Maffis

So it’s ok to switch to medic as soon as our medic dies, and you’re about to spawn?

Have you read anything in this thread that implies otherwise?

AcidReniX

RaWr ::

I think it’s a very viable strategy, not just in this case with scouts, but also with medics or even your demoman. It uses good co-ordination, players have to play multiple classes, and communication is key. Sure, just changing to a scout while your scouts are dead in order to get out to defend in time isn’t such a skilful task, but implementing this type of move at other points in the game can be difficult to pull off to great effect, but can give your team a deserved advantage.

Seen this also used by demomen on gravelpit in order to get a player up to the C tower in time.

I think a rule should be in place, that says:

Dead or Inactive* ‘respawned’ players, that remain in the spawn room do not count towards class limits.

* Inactive meaning that the player has no effect on any current game-play (e.g. opening a door, healing players, building up an uber or charge of any kind).

wrock

vier

Quoted from Sideshow

We played against a team last night who sent 3 bombing demomen out on gravelpit one after the other to pop our medic haha.

:D

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