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Golden Cap Rule
Created 11th January 2011 @ 22:11
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Quoted from Norrland3000
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No, thats not the same thing. 10min then another 10min is much better, because then one team can wipe the other team on mid and go for the win. If you have timelimit 0 both become careful and we see stalemate for 30min because none of the teams wanna risk anything.
Like the stalemate situation wont happen with timelimit and extra rounds..
With 10 minute rounds it can still end up en 3 rounds of 2 teams being carefull and exchanging mid all the time.
Quoted from AnimaL
having gc on playoffs is stupid
Cup matches and playoffs had golden caps way before the league did, as you need a map winner in bo3.
Quoted from d2m
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I though the 10 minute rule encouraged people to be a bit more attacking, since you want to be holding an advantage
Well, in today’s game it certainly did imo. Teams were very aggressive in retaking 2nd.
It does encourage aggression, however it’s important to distinguish between well-reasoned aggressive play and straight-up risk taking due to an arbitrary rule. I’d rather see a fair result even if the game is a little slower.
Sure, but why would 1 single mid fight be more fair then a situation 10 minutes after a mid fight? Wouldn’t the latter be more fair?
edit: I agree that tiebreakers can be very unforgiving. But that seems natural for tiebreakers (see for example penalties in football). A game simply has to end at a certain point and the current setup does a decent job of that imo.
Golden Cap doesn’t work as is, is there a simple fix, probably not people will complain no matter how it is decided.
So the solutions with 10 seconds thought
The fairest way is to play 1 extra round – the negative is that may take 20 min, and the children may have to go to bed
Play an extra 10 min as is now, and it gives teams no incentive to push last if they win middle then cap 4th – making it near impossible to push out.
Play 10 minutes of overtime without a cap limit, most points there wins if it’s a tie a second period of OT with first to cap mid wins match
Play 1 round of Arena_badlands (or any arena map) to decide the map a penalty shoot out so to speak – everyone has 1 life or until point is caped (for those who don’t understand arena mode).
Get rid of this best of 3 matches, allow draws again and have a knock out map as a decider if 2 draws take place (e.g. a koth map) Win one draw one = WIN, Win 1 Lose 1 = Decider map, or Draw both maps = Decider map
Last edited by Tikcus,
RaCio, the point I’m getting at is the game doesn’t suddenly change without a reset. If one team is defending last with 3 minutes to go, and the other team decides to not push – the team defending is almost guaranteed to lose no matter what happens. By having a new battle @ mid, the problem gets resolved quickly but, unlike with just handing the game to a team who capped mid at a completley arbitrary point in the game, both teams have a fair attempt at taking the mid. They both know they need the mid point to win the game, so whatever the result of the battle both teams had the same thing riding on it.
This runs the risk of the reverse “turtle” problem, but in my opinion forcing a new mid fight is a lot better than forcing the other team into taking a stupid risk and losing the game outright. Both are unfair, but my way seems that little bit fairer in my opinion. In the current scenario, the point at which the game changes (ie. team with mid waiting for 0:00) is not fair because it changes whilst teams have different standings in the game, and it is only up to the advantageous team to decide this point.
Also, to respond directly to your question – no that is not fair. If you take our game with yyt earlier today, I’m 90% sure they held mid for probably triple the time that we did over the 10 minute period. We had it at the end of a completley insignificant length of time and thus took the win though. Please tell me how that is fair?
Wow what a shit post.
Edit: Concerning “penalties”. Penalties is not an accurate comparison of the current golden cap rule for the reasons described above. To compare this to penalties is to say that in a penalty shoot out in which X scores the first 3 whilst Y misses the first 0, but then Y scores #4 and X misses #4, the winner is he who does best in penalty number 5 because Y scored the most recent penalty.
Also, sorry again for this terribly written post.
Last edited by kaidus,
It isnt a problem imo, its simply how it is :) both teams had exactly the same chance on the golden cap roudn at taking middle initially, if which ever team took mid decides to turtle thats there right to do so.
Saying its unfair that you dont get to play another round if nonoe caps all cp’s seems rarher stupid as im sure the team who won mid would think it unfair on them to have to play another round after obviously dominating the roudn to get into the position to hold mid.
If you simply change it so you have to cap all cps to win the golden cap teams are still going to be less inclined to be agressive, as there is still just as much to lose in a failed push, they prolly wont be as much turtling but you wont suddenly see a super agressive game either.
One of the problems teams have with gravel being b03 is the time it takes to play it enforcing golden caps to be won outright could potentially increase map times to 1 hour :P unlikely but possible.
Anyway not that fused tbh :D just think its fine as it is you lose mid you have 9 minutes to do somthing about it.
Golden cap can be bo3 too; timelimit 4, winlimit 1. If timelimit is reached, team holding mid wins. Additional rule: no breaks allowed between the 4 minute games. Can’t take much longer than 12 minutes.
No emo but…
It’s such a fucking arbitrary win condition and simply not in the spirit of the game. I’ve played entire 30 minute rounds that ended in 1 cap, how is 10 minutes divined as round time of the gods?
I would recommend playing an infinite number of 10 minute rounds until one team actually caps.
The same format has proven itself on Turbine this season, the 10 minute reset is an effective stalemate breaker.
Anyone who watched our playoff game knows there was no lack of aggression from either side.
And surely any perceived problems with ‘turtling’ lie at the feet of map makers and/or class balance, not the tournament rules.
Last edited by Admirable,
Quoted from Spike Himself
Golden cap can be bo3 too; timelimit 4, winlimit 1. If timelimit is reached, team holding mid wins. Additional rule: no breaks allowed between the 4 minute games. Can’t take much longer than 12 minutes.
This actually sounds like an interesting suggestion.
Quoted from droso
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This actually sounds like an interesting suggestion.
It’s the “holding mid” bollocks that is the problem here, as it clearly is not a winning cap.
It has fuck all to do with how long before holding mid equals a win.
Quoted from Admirable
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It’s the “holding mid” bollocks that is the problem here, as it clearly is not a winning cap.
It has fuck all to do with how long before holding mid equals a win.
Quoted from Martn
Timelimit 0, Winlimit 1
It is the only solution. You could do if after 10 mins there is no decider, play another 10 mins, until one scores, but that almost comes down to the same, except u start over after 10 mins.
Quoted from Admirable
I would recommend playing an infinite number of 10 minute rounds until one team actually caps.
+1
Quoted from Admirable
[…]
It’s the “holding mid” bollocks that is the problem here, as it clearly is not a winning cap.
It has fuck all to do with how long before holding mid equals a win.
Hence you only get 4 minutes and get 3 shots at it.
Don’t do it by whoever is holding middle point, it will just promote turtling for the win and it wouldn’t be very entertaining to watch.
Maybe 5 minute quickfire rounds until someone wins? That way after 5 minutes, mid point again, might force teams to go out strong for a team wipe in order to make a last push easy and more viable.
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