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Team Drops
Created 14th December 2010 @ 11:16
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Quoted from Buffalo Bill
[…]
Just because you’re in one of the most stable teams in ETF2L doesn’t mean everybody else’s situation is the same.
Yes i’m lucky to be in a very stable clan, that has not always been the case
in a previous team I think season 6, after week 5, 1 scout and 2 soldiers quit, the scout for RL reasons, but the soldiers as we could no-longer gain promotion.
Which left us with a demo, medic, and scout, we didn’t fold. I went out and recruited players to allow us to complete the season, I think we lost every game, but we stayed and finished it.
Yes it’s easier to recruit a div 5/6 player quickly but it still takes time to bed them in and results will/may suffer. But higher div teams should finish their fixtures whether it involves getting mercs or recruiting below your skill level.
The attitude of what’s the point to play and lose (which i hear), because you signed up to play, if you approach the game with the mindset we’re going to lose you probably will do.
I’m not suggesting you ban a player from playing or a TL if his team drops, the punishment would need consideration, and would probably need to be on a flexible scale depending on circumstances and the number of players lost – if a car crash kills 4 of your team on the way to a lan, then i’d agree this team should be allowed to drop/default remaining games without any consequence.
Tickus’ point is valid, but impossible to enforce.
Let’s say a team can fold during a season for several reasons:
1) they keep losing and “cba anymore”.
2) one or 2 guys stop for a certain reason (be it a valid one or not), and the rest doesn’t want to/can’t recruit fresh blood.
3) The whole team just falls apart, maybe because they found out they can’t work together or whatever.
Sure, in some cases you can probably point to a few players who are essentially to blame for the team folding, in some other you can blame the team leader, or maybe the entire team? (unlikely, but still) And in some other cases no-one can be blamed.
The thing is, if that would be easy to find out, admins can think of a way to punish the wrongdoers (like excluding them from the next season). But they can’t, unless you want to launch a full investigation, asking everyone how and why they folded, and then concluding who’s fault it was. Of course that’s not possible.
Then the option that remains is just punishing the entire team, potentially punishing an entire team for the actions of a few. I think it’s safe to say most folded teams intended to finish the season when they started. Some things just happened along the road.
When there’s a higher level of professionalism, and more at stake (take for example the EPS), you can set such restrictions as you’re talking about, but for ETF2L: no.
Note: I’m not saying teams folding isn’t a bad thing (because it is). I’m just saying punishing, like suggested, is not feasible.
Quoted from kuma
The retarded suggestion of recruit 10 people instead of 6 won’t work because:
a) There aren’t that many good players.
Oh yeah, I forgot that there aren’t any divs below 2. My bad.
Quoted from Tikcus
[…]
I think season 6, after week 5, 1 scout and 2 soldiers quit, the scout for RL reasons, but the soldiers as we could no-longer gain promotion.
you kicked me :(
Quoted from Jude
once again im in the division with the most drops.
high five me!
Hey jude.
Quoted from Spike Himself
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Oh yeah, I forgot that there aren’t any divs below 2. My bad.
Don’t twist this rofl, you forgot there are higher divs in the first place.
Quoted from kuma
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you kicked me :(
nah, it was before you even owned TF2
To be honest, it’s not like my suggested 2 week ban on joining another team is severely draconian, I mean 14 days without a team under your name is hardly a world shatterer now is it? Nothing stopping you trialling and pcw’ing.
Make joining a team be a commitment, leave a team mid season and you cant join another for 2 weeks, it aint a big deal but it may be enough of an incentive to stop a few drops.
Also @Spike: Exactly :)
Last edited by Monkeh,
Quoted from DeNeusbeer
Let’s say a team can fold during a season for several reasons:
1) they keep losing and “cba anymore”.
2) one or 2 guys stop for a certain reason (be it a valid one or not), and the rest doesn’t want to/can’t recruit fresh blood.
3) The whole team just falls apart, maybe because they found out they can’t work together or whatever.Note: I’m not saying teams folding isn’t a bad thing (because it is). I’m just saying punishing, like suggested, is not feasible.
Then let’s flip the coin, what can be done to improve stability (in the league)…
I’ve discussed entry ladders previous, but 2 of those 3 reasons, would/could be resolved by teams having played together for longer than 3 minutes before sign ups opened and they joined the league.
more to follow i suspect :)
Why don’t you reward stable teams instead of punishing the folders?
Stable teams could have a say in next season’s map pool (folding teams won’t even get to play the new maps in the end of the season anyway …), and in other things regarding the league (weapon banning, for instance). They could also be rewarded with an ETF2L trophy of some sort, or even an in-game medal.
Maybe stable teams also could be “seeded” in a group with other stable teams that are actually possible to reason with regarding match arranging, which server to play on, etc.
Quoted from kuma
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Don’t twist this rofl, you forgot there are higher divs in the first place.
I wasn’t twisting any rofles (“retarded”?), but there are still more lower div teams than higher.
Quoted from Tikcus
[…]
Then let’s flip the coin, what can be done to improve stability (in the league)…
I’ve discussed entry ladders previous, but 2 of those 3 reasons, would/could be resolved by teams having played together for longer than 3 minutes before sign ups opened and they joined the league.
more to follow i suspect :)
Not everything becomes clear within 2 months. Sometimes you don’t encounter instability/incompatibility until much later.
Quoted from Spike Himself
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I wasn’t twisting any rofles (“retarded”?), but there are still more lower div teams than higher.
And that’s a valid reason for screwing over higher Div teams?
Last edited by Buffalo Bill,
Quoted from Buffalo Bill
Not everything becomes clear within 2 months. Sometimes you don’t encounter instability/incompatibility until much later.
It can still filter out a bunch of cases.
Quoted from Buffalo Bill
And that’s a valid reason for screwing over higher Div teams?
Maybe you missed my point.
Should TF2 be 3v3 because there aren’t enough people to form 10 premiership teams? There are always divs below your own you can recruit people from.
Quoted from Spike Himself
[…]
I wasn’t twisting any rofles (“retarded”?), but there are still more lower div teams than higher.
Hmm… Why would that be? Oh right, cause there are more players in the lower divs!!! (also, more players that don’t directly play to WIN, so they care more about having fun with a team than performance etc etc… so many arguments are connected to this)
You can recruit people from lower divs, but the truth is that players who will directly fit in are very rare. In my team for instance, I recruited a div6 scout. He had the aim, and the ability to pick up things quickly, but he didn’t even realise the dedication needed to keep playing at a certain level, so after a while he couldn’t be arsed anymore, and left us to become a rape-allround-backup player for a div6 team.
Oh, wait, that’s exactly what you guys didn’t want, right? Recruiting players from lower divs is yet another liability.
Last edited by skeej,
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