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r_aspectratio allowed?
Created 13th December 2008 @ 03:31
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I don’t see any problem with this command, if people want, they can use it. It’s the same for everyone, some are just willing to learn how to play with it, and some are not. And those who are not, are whining.
“I don’t know how to walk backwards, I want +back command to be removed from the game!”
“Awwwwwwwwwwww. Your mum wont fit on my 16:10 wuxga anymore.”
lol epic :D
The rules state very clearly that any command or script or anything that can be used to gain an advantage over another player is considerred not legal… therefore if I could see half the map on my screen caused by this shit I don’t think that’s fair against people who just max out there FOV.
Then it doesnt even matter if it makes you play bad . you still see more then the other person does and in my book thats major advantage whatever class you are.
I wouldn’t mind if it is allowed, but only if you can’t switch while in a match.
As some people pointed out, clicking a button to give you a gazelle view for a couple of seconds is an unfair advantage.
“any command or script or anything that can be used to gain an advantage over another player is considerred not legal”
It’s not in the rules. If it would be, +attack would be banned because it gives an advantage against potential players who refuse to use it. l2pkthxbai never post again
I have mixed views on this command.
I feel it gives an unfair balance to some classes more then others and this is the reason why I do feel it shouldn’t be allowed. I mean this definately benefits a demo and medic more then a scout or sniper. A demo needs to see more because close up he’s mince meat for scouts and also this makes covering doors with stickies easymode. Remember a demo doesn’t need incredible accuracy to lay stickies and predict a pipe. So this has no bad effects for him. For the medic with increased view it makes the game zounds easier to stay alive knowing where more enemies are at one time. Also a medic needs no real aim as in theory he shud be healing most the time and the needle gun is generally for close up pewpew using prediction aim. However this doesn’t really benefit a scout or sniper as much. It’s a bit of a prey and predator theory. The predators in the game such as sniper and scout who actually need to get the good shots on and need the accuracy and who FIX on targets have no real massive gain from this (sure there is some but still… it’s not massive). However the real preys in the game have a great gain from this, with both the demoman and medic benefiting.
However nvc makes a great point that it does add a “Monitor” unfairness of how some monitors give a better advantage ingame then others. But a monitor is a peice of hardware and at the end of the day people with top end gaming mice will have an easier time (i.e. an advantage) then someone with a crappy ballmouse with no mouse wheel and two buttons.
It’s a hard call. Personally I feel it should definately have some kind of cap on it like Admirable stated, and also I feel it shouldn’t be changeable while playing ingame.
There are many other scripts/settings/etc. that are legal and affect class balance just like r_aspectratio.
Such as:
– RJ scripts (boosts low skilled soldier)
– auto-reload scripts (boosts mostly soldiers)
– hud_fastswitch (fast weapon switch is more vital to some classes than others eg. engineer doesn’t get hurt by this much)
– changing from default cl_interp (more useful to scouts/snipers than to other classes that can just spam out the difference most of the time)
It’s like some people want to start banning everything that “tampers” with the default gameplay. Well guess what? All of the commands/scripts/settings described above are built in to the game! They are in the game by default. As long as they are there and they won’t make the gameplay meaningless they should definitely be allowed, since it’s the optimal way to play the game.
Otherwise the lines will be drawn in the water and there has to be complex rulesets that determine what is allowed and what isn’t.
compton, there is a difference between a script which do things that you can already do with your binds and an EXPLOITABLE command which was never meant to be used.
If VALVe made it only work with sv_cheats 1 in all of their other games, there is maybe a reason, don’t you think?
Anyway now we can just wait for VALVe, they’ll probably fix it with the next update.
What’s the use to distiguish between the developers intentions? There isn’t a logical point to it. Some people prefer to use r_aspectratio, some people don’t. Why not let them, as long as it’s in the game and the game stays competitive?
Rules should be determined by logic, not because it “feels wrong” because the developers possibly didn’t mean to put it in the game.
“Such as:
– RJ scripts (boosts low skilled soldier)
– auto-reload scripts (boosts mostly soldiers)
– hud_fastswitch (fast weapon switch is more vital to some classes than others eg. engineer doesn’t get hurt by this much)
– changing from default cl_interp (more useful to scouts/snipers than to other classes that can just spam out the difference most of the time)”
Your view is completely negated by the fact that all of these things are physically possible by using SKILL. The fact is rocketjumping can be done by executing a movement and pressing a button, the reload script adds no real advantage because once again it is just a press of a button (people just being lazy in honesty). As far as hud_fastswitch goes… that’s just a terrible argument. It doesn’t effect the classes at all. If everyone has it on OR everyone has it off then there is a mutual benefit, and PLEASE do not use cl_interp as a beneficial command. It’s a standard netcode command used to smooth play or to make your game more accurate. It never gives scout or snipers a definate advantage, they still need to AIM.
The fact is the r_aspectratio command takes no skill. It’s merely a command which increases the FOV with the effect of squishing the screen. This ofc serves the medic and demo alot more then other classes.
I’m not gonna argue for it to be put out the game completely like I said in my other post. I just feel that everyone has to put BOTH sides of the argument into context.
Allowing r_aspectratio in / uncapped means medics will have an easier time staying alive. This means scouts have less chance of being an impact on the game. Because if I’m not mistaken now scouts are meant to prioritise demos and medics of which this command does benefit the most. This will in turn change how the game flows. It may be a slight impact but it is an impact nevertheless (<- an actual word btw).
Removing it tho is like yea G_G shit monitors. And then you can take nvcs argument.
I’m not saying they should be banned. I’m against on banning any of them.
RJ script can be executed manually, but it requires your hands more physical attention than just aim+mouse2. RJ script also makes the jumps more consistent.
Fastswitch DOES benefit some classes more than others. The difference is extremely minor, but it TECHNICALLY does affect class balance. Therefore, if everything that changes class balance should be banned, hud_fastswitch should be banned with the same logic. As I already pointed out, this kind of rule would be mindless.
And you could use your own “laziness” argument with the aspectratio command, too. You could say that people are just too lazy to move their mouse back & forth.
I’m not saying directly that r_aspectratio is good for the game or that Valve shouldn’t take a look at it. My point is, making rules for a gaming league isn’t as simple as “i feel this is wrong so let’s ban it and make sure it won’t happen again”.
we better ban fov_desired as well. lets all play with 75 because we may could gain visible advantage by setting it higher. it’s also funny that the same person who reports this to valve thinks about breaking the fov limit with his tftrue plugin.
@Compton: It doesn’t really have anything to do with moving the mouse, you can keep an eye on 3 instead of 1 or 2 exits, meaning no flanking by scouts etc.
yea… it means u dont have to move your mouse and MISS another doorway in the time it takes.
Maybe you just gotta l2p and move your mouse faster then. Anyway, it’s pointless to get in the details. The impact of r_aspectratio doesn’t make the game pointless to play for scouts, even if it gives a slight disadvantage.
Even if scouts would be rendered useless (which it totally doesn’t, you’ll never convince me on that), the game would still be there. Look at half of the classes in 6vs6 TF2 anyway: Sniper, Engineer, Spy, Pyro are all more or less special situation classes, depending on the map.
Purists, losers and whiners (I myself consider them to be one group ;) want to ban everything in the game they don’t like, especially if something changes. That’s because to them, change is SCARY!! Other people will adjust their own play and see where the game takes them. If r_aspectratio will cause significant flaws in the gameplay in the way that the game as a whole becomes dull and/or noncompetitive, then of course it will be banned.
Why in your opinion was the game so much better before people noticed this command? I see currently no serious impact on the game by r_aspectratio and I still refuse to believe that any big change will occur in the class balance because of it.
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