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[HUD] KNHUD

Created 11th August 2011 @ 01:48

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maukkaaa

Quoted from chipstalaizah

Good news everyone!

Everything is coming along real nicely, and judging from the reports from my 4:3 and 5:4 testers, it sure as fuzz works on those aspect ratios as well!

Expect an early christmas present this weekend.

Please note, I have not yet touched the MVM side of things. In order to get it out before christmas this is what had to be done.

What new does this update bring to us?

chipstalaizah

KiH
mm.

Quoted from maukkaaa

What new does this update bring to us?

Minmode 1 is now much more true to the original KNHUD.
Minmode 0 is more like the old KNHUD beta (elements not as far apart and properly aligned).
4:3 and 5:4 support.
Switched the typeface. (I wanted to use the same typeface through out the hud, and Novecento, as nice as it is, unfortunately does not support lowercase letters.)
Minor adjustments to the HTML/MOTD, mapinfo, team and classmenu.
Redone spydisguisemeny and status.
Redone the scoreboard (6v6, 9v9, 12v12).
Redone the engineer build/destroy menu.
Crosshair flash on hit.

From the top of my head. A lot of minor tweaks, and adjustments that I can’t remember at this time. Basically, it’s much more like the old KNHUD and/or KNHUD-beta.

Dazrovia

Quoted from chipstalaizah

[…]

Minmode 1 is now much more true to the original KNHUD.

http://www.youtube.com/watch?v=P3ALwKeSEYs

chipstalaizah

KiH
mm.

KNHUD

»

Download and screenshots

»

Thanks
To everyone who tested and helped out with this: Thank you! Big credit goes to Quart for helping me with some weapon meter issues and to Omp for “letting” me sneakpeak on his HUD to see how he solved some positioning problems.

»

16:9, 16:10, 5:4 and 4:3
The last week I’ve been letting people test it, and from what they’ve told me, it’s all good!

Custom crosshairs made by Fog.
Big thanks to him for letting me ship KNHUD with them.

6v6, 9v9, 12v12 scoreboards.
There you go.

Minmode 1/0.
This was redone to be more true to the original KNHUD in minmode 1.
Also, minmode 0 has been tighten up considerably.

»

Some issues
The recent medigun update has a “badge” of sorts that I’m not able to move.
MVM/Arena has not yet been touched. It works, but I haven’t touched it yet. I will.
“You are now defending […]” panels are still there, will be removed.
In resolutions with a height lower than 720 the blue and red playerlists gets slighty cut off. Nothing major though.

»

Please read the ReadMe.txt


Last edited by chipstalaizah,

chipstalaizah

KiH
mm.

And with that, I’m taking a christmas/new years break.

Asskicker

GoT<3
HoT<3

Quoted from chipstalaizah

And with that, I’m taking a christmas/new years break.

Thanks and enjoy your break! :)

Is there any way to move the chat window back to it’s original location? I really don’t like it at the top left.

zen1th

Pander
LEGO

Remove resource/ui/BaseChat.res

Asskicker

GoT<3
HoT<3

Quoted from zen1th

Remove resource/ui/BaseChat.res

Thx :)

Razen

thank you for this christmas gift, and enjoy your break :D

Bugsy

kGn

hey, it’s a great hud thing is i don’t want the crosshairs since i already have them from the config. i tried changing the enable and visible setting to ‘0’ on hudlayout.res. this doesn’t work though.. help pls

Bugsy

kGn

nevermind, it’s fixed

onv

appreciate the update but
http://i.imgur.com/iu4xX.png
^this version will always be the best

T0m

(ETF2L Donator)

Tons better than the original new version.
Why did you not just use the old knhud font?

raiku

STR

T0m: wouldn’t the hud look too much like the old one did then ?
———————————————————————–
MEDIC issue, maybe.. Look at the ubercharger percentage : http://www.youtube.com/watch?v=QXUx8nGRJSo

gf18_idiot

Top5rocket

Quoted from raiku

MEDIC issue, maybe.. Look at the ubercharger percentage : http://www.youtube.com/watch?v=QXUx8nGRJSo

Poop.

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