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Forum

[HUD] M0rehud 2.0

Created 20th February 2011 @ 14:41

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M0re

Quoted from pykow

scoreboard and winpanel looks awesome.

When u gonna release ur new m0res hud or update it in Broesel hud ?

I dont have ETA at the moment. ~Couple weeks to release my new hud, broesel will follow after that.

slate

(ETF2L Donator)
AMG

no idea if you care or if it could be of any help.

I’ve made a version of broesels-minmode hud with every “_minmode” line removed and a combined scoreboard, so I could switch between pub and 6v6.

dunno if it maybe could save you some time coding.

http://www.slate-tf2.de/files/hud.rar

M0re

Quoted from slate

no idea if you care or if it could be of any help.

I’ve made a version of broesels-minmode hud with every “_minmode” line removed and a combined scoreboard, so I could switch between pub and 6v6.

dunno if it maybe could save you some time coding.

http://www.slate-tf2.de/files/hud.rar

Thanks i’ll take that :)

punct

Do be
Rambase.ro

Quoted from M0re

[…]

how about this? http://fakkelbrigade.eu/more/M0rehud/cp_badlands0006.jpg

That looks nice, but I think would be better to move the time remaining on top of the scoreboard, so that it can be easily read.

M0re

derp

Atty

ORKZORKZORKZORK

looks slick

boomer

really looking forward to this, looks great so far

slate

(ETF2L Donator)
AMG

Quoted from M0re

tournament specgui: http://fakkelbrigade.eu/more/M0rehud/cp_badlands0007.jpg

Also they start from the bottom so pub/highlander doesnt need seperate files as they just pile up.

hmm, isn’t it missing the medics uber percentage?

M0re

Dunno what do you think of this targetid: http://fakkelbrigade.eu/more/M0rehud/cp_badlands0008.jpg

dont mind the position, just tell me what do you think of that design?

low health:red
normal health:white
boosted health:cyan

these colors work in targetid and specgui

AnimaL

make the boosted one green… i have a feeling cyan wont be seen on that already blue bg

also ubercharge numbers needs to be much more visible imo… bold and size

but the blue bg itself is really good

M0re

Quoted from AnimaL

make the boosted one green… i have a feeling cyan wont be seen on that already blue bg

also ubercharge numbers needs to be much more visible imo… bold and size

but the blue bg itself is really good

It’s not the ubercharge what you’re seeing when playing medic, its description field under the name id when you spec :). Also I dont have any troubles with the cyan, it’s very clear and crisp. I only have troubles with the red low health on the red bg in specgui :)

AnimaL

ic

get a font that has outline then or smth

also remember spec huds will get heavy compression on TV streams and might have color issues, not sure if its the case in your

Bonkers

i like the old more hud =] i just started using the one of m0re.nocrits.com and i likes it

M0re

Quoted from Bonkers

i like the old more hud =] i just started using the one of m0re.nocrits.com and i likes it

It’s not working anymore, try this instead http://etf2l.org/forum/general/topic-11054/ (it’s updated copy)

slate

(ETF2L Donator)
AMG

personally i never really liked team colored tagetids, always seemed too distracting/too hard to see through to me.

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