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[HUD] G-Mang HUD (B30 2012/10/27)
Created 20th May 2010 @ 21:34
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Quoted from pykow
[…]
Nice sentry kill on your screen =X
G-Man is just a big Hud.
Ive got the same.
But like it
:DDDD
But seriously it changed a lot since the last update I want my old cps back.
This is great!
Im going to use this deffinetly.
@Sneis
Ohhh I see what you mean. That’s just the Achievement tracker crosshair. The easiest way to stop that without going into file/text-editing is to simply stop tracking achievements (main menu, achievements, uncheck all boxes for “Show on HUD”).
If you’re willing to dig deeper, you can disable the custom crosshairs with clientscheme overrides. Open tf/resource/ClientScheme.res with a text editor and find the following lines:
//COMMON
//Hide Permanent Dot Crosshair
//”CHPermaDotBG” “NotVisible”
//”CHPermaDotFG” “NotVisible”
//Hide Achievement Tracker Text Crosshair
//”CHAchText” “NotVisible”
Remove comment slashes to turn it into this:
//COMMON
//Hide Permanent Dot Crosshair
“CHPermaDotBG” “NotVisible”
“CHPermaDotFG” “NotVisible”
//Hide Achievement Tracker Text Crosshair
“CHAchText” “NotVisible”
Save the file and restart your game.
but it should be fixed in the new release.
Quoted from daithi1
[…]
:DDDD
But seriously it changed a lot since the last update I want my old cps back.
I’m totally facepalming right now cause I see the problem immediately. I forgot to test the HUD on minmode 0 before releasing… turns out the CP-defining file was killed by valve in the latest patch and I missed it. I’ll have a new patch up asap. :)
New update out. Download: http://code.google.com/p/gmang-tf2hud/downloads/detail?name=gmanghudpublicbeta20.zip&can=2&q=#makechanges
Beta 20 (2011 January 21)
* Fixed control point file oversight from latest patch.
* Altered ClientScheme layout to make editing clearer and easier.
* Added more alternate ubercharge places (Valve and Obvious).
* Added fileswap (StatPanel_Base__HIDDEN.res) that should hide “You did better than your previous best” notices (please let me know if it doesn’t work).
Sneis and Daithi, both of your problems should be fixed by updating your HUDs. Please let me know if anything else is still malfunctioning. :)
Thanks <3, but it seems like the x6 or whatever is off centre http://img694.imageshack.us/img694/7190/cpsn.jpg Could just be my config I suppose.
Awesome hud as always. :)
I see that you added in a “Local Idle” button in the menu, I pressed it but nothing happened.
How can you make them work? :|
By the way, the HUD was patched in accordance with the latest TF2 update. Download here: http://code.google.com/p/gmang-tf2hud/downloads/detail?name=gmanghudpublicbeta21.zip&can=2&q=#makechanges
Quoted from daithi1
Thanks <3, but it seems like the x6 or whatever is off centre http://img694.imageshack.us/img694/7190/cpsn.jpg Could just be my config I suppose.
That was originally an accident, but I decided to keep it after trying it a bit (it displays double-digit capture sizes nicely).
Quoted from tasKu
Awesome hud as always. :)
I see that you added in a “Local Idle” button in the menu, I pressed it but nothing happened.
How can you make them work? :|
TY. :) Use the script lines provided here in your autoexec: http://code.google.com/p/gmang-tf2hud/wiki/Settings#Main_Menu_Functions
Post-patch-post-update-update.
Download: http://code.google.com/p/gmang-tf2hud/downloads/detail?name=gmanghudpublicbeta22.zip
Beta 22 (2011 February 04)
FAQ is now up on the wiki. Hopefully it’s helpful. Link: http://code.google.com/p/gmang-tf2hud/wiki/FAQ
* Fixed KOTH timers being hidden after the latest patch.
* Changed sizing and spacing of control point icons.
* Revised TargetID for improved visibility and cleanliness (old versions still available via File Swap).
* Revised disguise panel for improved visibility, cleanliness, and screen space.
* Changed targetID/spectator health boxes to make the “box tops” not visible when the target is in “green” health.
* Made the main menu background somewhat less dark.
* Added flashing colors to player HP notches based on buff/hurt status.
Hej.
When my health goes below 100 and the font is supposted to turn yellow it doesnt. It goes kinda black with a bad looking frame. :(
However, when im looking at my teammates health and its below 100 (for sollies at least) it all works and looks like it should.
Been trying to figure it out by myself but im just not that skilled at this.
xoxoxo
Quoted from Wiiking
Hej.
When my health goes below 100 and the font is supposted to turn yellow it doesnt. It goes kinda black with a bad looking frame. :(However, when im looking at my teammates health and its below 100 (for sollies at least) it all works and looks like it should.
Been trying to figure it out by myself but im just not that skilled at this.
xoxoxo
Reinstall?
Having the same problem as sneis
Oh my. :0
One of the recent updates changed the color properties of player health (in order to make players able to do different color schemes for self-hp and target-hp). This involved changes to /scripts/HudAnimations_tf.txt, /resource/ClientScheme.res, and /resource/ui/HudPlayerHealth.res (among other things patched). You probably have old files (or lines from ClientScheme) that are clashing with the new setup.
To fix the problem, you’ll want to do a fresh reinstall/update to beta 22 ( http://code.google.com/p/gmang-tf2hud/downloads/detail?name=gmanghudpublicbeta22.zip&can=2&q=#makechanges ). Move, delete, or rename your current resource and scripts folders and get entirely fresh copies from a new download. If the problem persists, then there’s likely a human error going on somewhere and you can message me on Steam to try to get it hammered out (I just downloaded B22 and tried it and it’s not giving me any trouble).
If you are using old files from previous versions because you’ve custom-made a feature and are trying to keep it, feel free to suggest it be included in future updates. :)
Quoted from Daleth
[…]
Reinstall?
Dont think ive done it?
Ill add you on steam mr g-mang
this is how it looks:
http://img819.imageshack.us/i/cpgravelpit0001.jpg/
I always write over every file for each update btw, so no custom made features
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