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Damage account delay :S

Created 30th March 2010 @ 19:05

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WARHURYEAH

GlueEater

I’ve changed the colour of my damage indicator from green to yellow and for some reason it now shows up at a delay, when I changed it I switched it to black with no delay, but with yellow there’s a 1 second delay before it pops up.

Is there a command in the HudDammageAccount file that sets the time it comes up after the damage has been dealt? Or is there a fix to this gayness?

Sketch

MM

you tested this on a server you know or a random pubic? i get a delay in hit beeps and damage numbers when i get a high ping and a bit of choke. is that relevant to your problem? just trying to help :D

WARHURYEAH

GlueEater

I’ve been testing it in my own server and I just tried it in public and still a 1-2 second delay.

All I’ve been doing is changing the numbers for the colours…

“Resource/UI/HudDamageAccount.res”
{
“CDamageAccountPanel”
{
“fieldName” “CDamageAccountPanel”
“text_x” “0”
“text_y” “0”
“PositiveColor” “255 255 0 0”
“NegativeColor” “255 255 0 0”
“delta_item_x” “0”
“delta_item_end_y” “0”
“delta_lifetime” “2”
“delta_item_font” “HudFontMedium” //”HudFontMedium”
“delta_item_font_big” “HudFontMedium” //”HudFontMedium”
}

Is what it looks like now, all I’ve changed is the positive and negative colours to make it yellow instead of green.


Last edited by WARHURYEAH,

WARHURYEAH

GlueEater

BUMP? Any help?

Does my TF2 not like yellow?

n00ne

I maybe can help you with this. Here is my damageaccount file which is also in yellow and works fine: http://www.mediafire.com/?wkwmmy3zjhz

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