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TF2 Update 27/01/2010

Created 28th January 2010 @ 01:31

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jason

PHX

Team Fortress 2 Update Released
JANUARY 27, 2010, 5:02 PM – VALVE – PRODUCT UPDATE

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Added 3 new hats that can be worn by any class
Towering Pillar of Hats”
Noble Amassment of Hats”
Modest Pile of Hat”
Added Propaganda contest winners’ hats for First Place, First Runner-up, and Second Runner-up
Added “Edit Loadout” button to the class menu
Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images
Fixed Snipers being able to shoot enemies through gates
Fixed Linux servers not properly reconnecting to Steam when they lose their connection
Fixed stickies being destructible before they’re stuck to something
Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds
Fixed the CTF HUD not properly handling flags being disabled/enabled during the round
Fixed player health panels sometimes using the wrong animations for buffed or low health values
Updated the net_showevents convar to be marked as a cheat
Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog
Updated Italian localization strings
Updated the custom TF2 fonts with Polish characters
Updated CP_Gorge
Added more cover outside of the initial BLU spawn area
Added a forward spawn for the BLU team after Cap1 is captured
Added another access point to the upper level from the front of the RED base
Added more cover in the room just before Cap2
Decreased RED team’s respawn time while they own Cap1
Fixed a few areas where players would sometimes become stuck

Community requests
Added new options for the Invade CTF game mode flag. Default is 1
0 : No neutral time
1 : Flag goes neutral in 30 seconds (current behavior)
2 : Flag goes neutral in 1/2 the return time
Added scoring choice for the Invade CTF game mode. Default is 0
0 : Increment score (current behavior)
1 : Increment capture count
Added new inputs to item_teamflag
ForceDrop : Force the flag to be dropped if it’s being carried by a player
ForceReset : Force the flag to be dropped if it’s being carried by a player, then reset the flag to its original location
SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base
Added new output to item_teamflag
OnTouchSameTeam : Sent when the flag is touched by a player on the same team

jason

PHX

looks like the comments about gorge have been acted upon GJ ETF2L

and just in case you thought the current crop of hats looked strange http://www.sourceop.com/hell-met/hattes.jpg


Last edited by jason,

oblivion

“Fixed stickies being destructible before they’re stuck to something”

What does this mean exactly?

/me goes to test

Results- presumably you can’t shotgun a sticky still in the air.

m0re hud requires a reinstall, hope old demos work…I have several I wanted to watch and some some kills as medic I might have recorded :(.


Last edited by oblivion,

Mark

Phase

Wonder if they fixed the stickies bouncing around due to splash damage. Doesn’t sound like it.

dougiie

CotC

If this breaks demos – I will cry

oblivion

Quoted from dougiie

If this breaks demos – I will cry

Demos working for me :)

r1k

Syn

Lame hats.

kaidus

7
WiK?

Yay sticky fix.

Spary

Quoted from kaidus

Yay sticky fix.

Partial sticky fix.

Klash

CmP

“Fixed Snipers being able to shoot enemies through gates”

Thank god, I kept on getting sniped through gorge gates ¬¬

tesco

mrp.

Quoted from Spary

[…]

Partial sticky fix.

how do you mean? didn’t they fix the bouncing due to the splash damage?

Spary

Quoted from tesco

[…]
how do you mean? didn’t they fix the bouncing due to the splash damage?

Did they? didn’t see anything about that in the patch notes and I can’t check atm..

deusense

The demoman stickies bug it wasnt really a bug, it was something that make Demoman less Overpowered than it was. It was part of the gameplay, when Valve try to change or add something to the gameplay, generaly is useless and disturbing (demoman’s shell and sword for example).

The other, well, from the view of point of a gamer this update its so irrelative like the tf2 fan boy’s threads of the tf2 steam forum.

Here in Argentina we dont play cp_gorge, so…and about de hats, they are more cool-less than the camera spam beard for example, and i dont know how much fps will take the f***ing model of the three hats all in one.

wpminnows

[PG]

Quoted from deusense

The demoman stickies bug it wasnt really a bug, it was something that make Demoman less Overpowered than it was.

i’m pretty sure robin confirmed that it was a bug

sickless

fnx.simrai

i fucking love valve for fixing sniper and demoman bug. I was raging everytime scout was killing my stickie while they were flying and then killing me :D

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