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TF2 Update 27/01/2010

Created 28th January 2010 @ 01:31

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kaidus

7
WiK?

The fact they say “fixed” rather than changed or reverted pretty much confirms it wasn’t intentional.

Ino

dp.
dp.

After those hats it’s time for a cvar to disable hats… ugly as hell.

Hazander

gambler /

the weird appereance when scout is doublejumping , is now fixed.
hmmmmmm

n00ne

Quoted from Hazander

the weird appereance when scout is doublejumping , is now fixed.
hmmmmmm

It was already fixed in the january 13th update , you missed it. :)

Quoted from dougiie

If this breaks demos – I will cry

This. I had JUST finished collecting all the footage for a little fragvid :|
like literally, last night.

Just played one back, they still work. :]


Last edited by Buffalo Bill,

revanxp

I think demo sticky bug is the one who makes server crash.
If you sticky a door during spawn time (the door, not around the door) When round starts, the sticky were stucked in the air and the server crash

Quoted from revanxp

I think demo sticky bug is the one who makes server crash.
If you sticky a door during spawn time (the door, not around the door) When round starts, the sticky were stucked in the air and the server crash

Actually I think it’s the one when the stickies just flew away when someone tried to rocket jump or use explosives on them

xtala

Quoted from deusense

Here in Argentina we dont play cp_gorge, so…and about de hats, they are more cool-less than the camera spam beard for example, and i dont know how much fps will take the f***ing model of the three hats all in one.

If hats lower your fps it’s time to ditch your hamsterpowered pc.

stko!

-9m-
-9m-

Quoted from jason

Updated CP_Gorge
Added more cover outside of the initial BLU spawn area
Added a forward spawn for the BLU team after Cap1 is captured
Added another access point to the upper level from the front of the RED base
Added more cover in the room just before Cap2
Decreased RED team’s respawn time while they own Cap1
Fixed a few areas where players would sometimes become stuck

Massive props to Valve for both listening and taking our suggestions for improvements on-board. I can’t wait to see what the map plays like now.

Tikcus

Quoted from stko!

[…]
Massive props to Valve for both listening and taking our suggestions for improvements on-board. I can’t wait to see what the map plays like now.

Had a run through late last night/this morning, and really don’t think it will make any real difference to how the map plays.

Which may not be a bad thing, as I didn’t hate it in the first place

tesco

mrp.

there will be a new taunt, only for the soldier and the demoman
HIGH FIVE!!

http://i46.tinypic.com/dyn3t4.jpg
http://i50.tinypic.com/eknuk8.png
http://i47.tinypic.com/1aqa1.jpg
http://www.cubeupload.com/files/f51200hidive.png

http://www.youtube.com/watch?v=dBqoDCd6rmc

Hellfish

Quoted from tesco

there will be a new taunt, only for the soldier and the demoman
HIGH FIVE!!

http://i46.tinypic.com/dyn3t4.jpg

Oo it looks more like: hail…

Monkeh

.:ne:.
.:ne:.

lol, first link is a little bit, ermm, how can I put this, ‘Zieg Heil!’

(Sorry for the spelling!)

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